Baldur’s Gate 3 has different accessories you can use. Here are all the accessories you can find in the game:
Baldur’s Gate 3 is an RPG based on the Dungeon of the Dragon rules. Being an RPG, it has the gear system you can find in any RPG game. You get to play as a new character, or you can choose to be one of the origin characters the game has to offer. Either way, you can form a party with up to three other members. Each of the members will have their own stats, classes, and gear you need to manage.
You will find quite a few companions on your journey through the game. All the unwanted companions can be sent to the camp, where you can make them join or leave the party whenever you want. Each of the members has some accessory slots associated with them. There are a few rings and an amulet slot for each member. Here, we will give you the list of all the accessories you can find in Baldur’s Gate 3.
All Amulets in Baldur’s Gate 3
Name | Effect |
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Absolute’s Talisman | When the wearer has less than 25% of their hit points left and deals damage, they gain 1d8 norma dice icon weapon qualities Baldur’s gate 3 wiki guide 11d8 hit points |
Amulet of Elemental Torment | When the wearer stands in certain surfaces (such as fire) and deals damage, the target also suffers the surface’s effects. |
Amulet of Misty Step | Misty Step – Level 2 Conjuration Spell |
Amulet of Selune’s Chosen | A creature you touch regains 1d8-1 hit points but potentially falls into a slumber. |
Amulet of Silvanus | Remove one disease or condition afflicting a creature. |
Amulet of the Unworthy | Resistance of Slashing damage Vulnerability to Bludgeoning damage |
Beastmaster’s Chain | Animal Friendship – Level 1 Enchantment Spell |
Broodmother’s Revenge | Whenever the wearer is healed, its weapon drips with poison, and deals additional Poison damage. |
Champion’s Chain | Grant an ally a +2 bonus on Intimidation. |
Envoy’s Amulet | Grant an ally a +2 bonus on Persuasion Checks |
Ilmater’s Aid | Non-Cantrip spells deal an additional 1d4 Force damage when the wearer drops to half their Hit Points or lower. |
Komira’s Locket | Create wisps of light that illuminate a 12m radius. |
Moondrop Pendant | When the wearer has 50% Hit Points or less, they don’t provoke Opportunity Attacks. |
Psychic Spark | Shoot an additional dart whenever you cast Magic Missile. |
Sentient Amulet | Shatter – Level 2 Evocation Spell Talk to the Sentient Amulet – Free Action |
Silver Pendant | Guidance – It receives a d4 bonus to an ability check of its choice. |
Tarnished Charm | Makes it easier for the wearer to succeed on Death Saving Throws. |
The Amulet of Lost Voices | Speak with Dead – Level 3 Necromancy Spell |
The Blast Pendant | Lightning Blast |
The Ever-Seeing Eye | Protection from Evil and Good |
Uncovered Mysteries | Detect Thoughts – Level 2 Divination Spell |
Amulet of the Harpers | Advantage on Wisdom Saving Throws Checks. Shield spell. |
The Sapphire Spark | When the wearer casts Magic Missile, each dart of force deals an additional 1d4 Psychic Damage. |
All Rings in Baldur’s Gate 3
Name | Effect |
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Absolute’s Smite | Searing Smite |
Amythyst Ring | Increases the wearer’s Intelligence to 20. |
Bracing Band | After shoving an enemy, the wearer gains a +1 to their Armour Class until their next turn. |
Explorer’s Ring | Nature +1 Survival +1 |
Emerald Ring | Movement Speed +3m |
Fetish of Callarduran Smoothhands | Touch a creature to turn Invisible. |
Gold Ring | Increases the wearer’s Constitution score to 20. |
Guiding Light | Infuse an object with an aura of light. |
Hag’s Ring | Vicious Mockery |
Hermit Crab | Perception +2 |
Mage’s Friend | Arcana +1 Religion +1 |
Ornate Ring | Increases the wearer’s Wisdom to 20. |
Ring of Absolute Force | Release a wave of thunderous force. It deals 2d8 Thunder |
Ring of Colour Spray | Color Spray |
Ring of Fire | When dealing Fire damage, the wearer deals an additional 1 Fire damage. |
Ring of Poison Resistance | Resistance to Poison damage |
Ring of Psionic Protection | Forms a barrier around the wearer’s tadpole – they cannot draw on its powers, but it can’t grow stronger. |
Ring of Restorative Gravity | When the wearer heals another creature, it is pulled 2m towards them. |
Smuggler’s Ring | Stealth +2 Sleight of Hand +2 Charisma -1 |
Spurred Band | During combat, when the wearer starts their turn with 50% hit points or less, they gain Momentum for 1 turn. |
Sunwalker’s Gift | The wearer can see in the dark up to 12m. |
The Sparkswall | The wearer can’t be Electrocuted. Resistance to Lightning damage |
The Whispering Promise | When the wearer heals a creature, it also recieves a +1d4 bonus to Attack Rolls and Saving Throws. |
Tourmaline Ring | Increases the wearer’s Charisma score to 20. |
Verdelite Ring | Increases the wearer’s Dexterity score to 20. |
True Love’s Caress | One of a magical pair of rings, this allows the wearer to receive Warding Bond from a creature wearing the matching ring. |