In a recent Dev Diaries episode, Joe Ziegler shared his vision about map design, mods, and community-made maps in VALORANT.
With the release of ACT 3 in mid-October, VALORANT underwent a drastic transformation. Ziegler answered some frequently asked questions by the VALORANT community. Besides that, he provided comprehensive information about RIOT’s top priorities regarding the game.
Future of Professional & Casual VALORANT
Ziegler stated that “ Our top priority is increasing our competitive map pool so that you get a diverse range of strategic experiences and settings every night. “ He also mentioned how four maps are not sufficient to bring competitive diversity in VALORANT. As the latest addition to VALORANT’s competitive map-pool, Icebox endured a negative reception from the players. However, Zigler indicated the downside of working from home and its effect on the development process of Icebox.
The reality of Community Maps & Modding
As specified by the Game Director himself, the developers are perfectly aware of the impact of community-made maps. The Counter-Strike community is a prime example of how a vibrant modding community can contribute to any game.
Ziegler said, “ Building a scalable, community sharing platform and set of map-making tools would take us years of development to get off the ground.” This testimony from Zeigler marks the end of all speculations about RIOT integrating modding support for VALORANT.
Instead of implementing modding support, developers at RIOT Games are most likely to shift their resources to create more dynamic maps. In conclusion, Ziegler asked the VALORANT community to maintain a healthy communication stream with the developers.