VALORANT to introduce skin level toggle system coming later this year

Since its launch, VALORANT has released a plethora of new skins and cosmetics. Given that Riot earns a major portion of its revenue from in-game purchases, community feedback is highly prioritized by them.

Riot has released four tiers of skins so far: Select Edition, Deluxe Edition, Premium Edition, and Ultra Edition. The lower-tier skins are mostly a recolor or have very minimal changes. The higher-tier skins might have a completely redefined look, animations, sound effects, visual effects as well as a unique animation that shows when the last kill is made.

With so many effects included, there are bound to be cases where a certain animation or sound becomes distracting or disliked by the user. It can either be a personal preference or actually hamper the game. This case was first observed in the equip animation of the Elderflame Operator, where the equip sound was too loud and enemy footsteps were no heard.

With the release of the latest Prime 2.0 bundle, the community voiced their concerns regarding the included Karambit melee. The knife as it is pretty straightforward, albeit bulky looking, was Riot’s attempt at creating something futuristic. But by doing that, they included a ‘fold-out’ equip animation at level 2 that takes away the true feel of a Karambit.

Users who upgraded the knife to level 2, found out they were stuck with this sub-par animation and could not revert to the original dagger animation. The devs addressed this issue and stated that there would be ways to play with the skins at any selected levels coming later this year.

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