VALORANT: running accuracy is finally getting a nerf, confirmed by a dev

‘Ask VALORANT’ is a series of developer Q/A sessions to answer the common questions of the Valorant community. In this month’s Ask Valorant, the concerns regarding running accuracy have been highlighted.

Running and shooting or more commonly known as ‘Run n’ Gun’ is the act of firing one’s weapon while continuously moving. In Valorant, some weapons excelled at this including the Spectre, Judge, Bucky, and even the Phantom. Relyks from the pro team Cloud9 first brought this issue to the spotlight on YouTube.

In Valorant, the ideal way to play is to stop before shooting so that the gun is as accurate as possible. Also, sub-machine guns are known to have somewhat good accuracy in short-range while running. But here, Relyks shows that while running side to side, even Rifles can have good accuracy in short ranges.

Regarding this in the latest ‘Ask VALORANT’ the devs replied, “We have some changes planned for Patch 2.02 that should help address sentiment on running accuracy with rifles. Keep in mind, we’re making sure not to change too many systems at once to ensure that shooting doesn’t feel so dramatically different that you’ll have to relearn habits. As always, we’ll keep an eye on the change and will continue to adjust as necessary.”

Rifles are the most used and most powerful weapons in the game. They need to be consistent and require enough skill to be used proficiently. With the upcoming patches, running and gunning with rifles should be far less viable and make the game more skill-focused as it was meant to be.

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