VALORANT is RIOT Games’ first venture into the FPS genre. The game was officially released in June of 2020. However, it seems like RIOT is yet to pay attention to some of the competitive and crucial elements of the game.
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The VALORANT community has been complaining about the directional audio of the game for quite some time now. Directional audio is vital for any competitive FPS game.
In VALORANT, the characters give different audio cues through actions such as walking, reloading, switching weapons, etc. Oftentimes these hints are crucial to execute strategies and take necessary actions.
To say VALORANT’s directional audio is inadequate would be an understatement. According to Redditor nallaaa, the exact direction of audio cues cannot be discerned properly. Previously, the developers tried to resolve this certain issue by having different footsteps depending on the location and nature of the ground.
Meanwhile, the audio cues seem to have similar volumes no matter the distance. In addition to that, the detection radius of sound cues is also too large. As a consequence, it makes the entire experience frustrating for competitive-minded players.
According to some sources, it’s evident that RIOT was trying to appeal to all types of FPS gamers with the inauguration of VALORANT. This being said, the comparatively simplified nature of the game resulting in the competitive aspect to suffer a few blows.
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Although, the VALORANT community has come up with some interesting solutions. With the assistance of some specific audio software, some players were able to minimize these issues. Nonetheless, the reliability of these third-party software raises some eyebrows. Therefore, it’s up to RIOT to consider the community feedback and come up with a solution.