To keep the game balanced and fun to play, VALORANT rolls out patches to alter a specific agent or map. The latest VALORANT patch 2.01 addressed Split and Jett.
Due to how absurdly difficult it was to enter any site, the split was a map that many VALORANT players detested. There were too many hard corners to clear, which made retaking hard as well. This is why attacking teams were known to have a lower score in the attack phase, and they made successful comebacks in the defending half.
Because of this, a lot of people did not like the map, as they heavily preferred the defending site. With the big release of Yoru and Episode 2 out of the way, Riot has finally set its sights on reworking the map.
We now know what changes Split will get in the 2.01 patch, thanks to Riot Games and Ryancentral. Here are all the changes showcased through the old and new state of each location in Split:
With these changes, Split should be a more balanced map and be equally favorable for the attackers as well as defenders. The reworks mitigate a lot of the 50/50 angles (When an attacker peeks an angle, he is exposed to two defending angles simultaneously where an enemy might be).
Jett has also received nerfs to her smoke duration. Along with the 3 charges and low cost, it was considered too powerful. The previous 7 seconds of smoke uptime made a lot of teams use Jett, avoiding controllers and using her smokes as the primary ones. Jett’s smokes were meant to be personal while she pulled off her aggressive gameplay style.
“It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking.” explained a Riot dev.