To keep the game balanced and fun to play, VALORANT rolls out patches to alter a specific agent or map. The latest VALORANT patch 2.01 brings about a complete Split rework and a Jett nerf.
The split was a map hated by many players because of how absurdly hard it was to breach. There were too many hard corners to clear which made retaking hard as well. This is why attacking teams were known to have a lower score in the attack phase and they made successful comebacks in the defending half.
Because of this, a lot of people did not like the map as it heavily preferred the defending site. With the big release of Yoru and Episode 2 out of the way, Riot has finally set its sights on reworking the map.
VALORANT Patch 2.01 Split Rework:
With these changes, Split should be a more balanced map and be equally favorable for the attackers as well as defenders. The reworks mitigate a lot of the 50/50 angles (When an attacker peeks an angle, he is exposed to two defending angles simultaneously where an enemy might be).
Patch 2.01 Jett Nerf:
Jett has also received nerfs to her smoke duration. Along with the 3 charges and low cost, it was considered too powerful. The previously 7 seconds smoke uptime made a lot of teams use Jett, avoiding controllers and using her smokes as team smokes. Jett’s smokes were meant to be personal while she pulled off her aggressive style of gameplay.
“It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking.” explained a Riot dev.
- More related: VALORANT dev explains their rationale behind the Omen and Brimstone changes in Episode 2