Rainbow Six Siege and Overwatch are getting Nvidia Reflex support

In the recent GeForce RTX Special Event, Nvidia announced that Rainbow Six Siege and Overwatch will be the latest titles to adopt the NVIDIA Reflex technology.

NVIDIA Reflex was announced back in September 2020, and it is a technology that dynamically reduces system latency by combining both GPU and game optimizations. This tech matters the most in esports titles, where reaction time is key, and with lower latency, NVIDIA Reflex aims to deliver the best responsive experience for gamers.

Competitive games like Valorant and Apex Legends, have already been taking advantage of this low latency mode, but now Rainbow Six Siege and Overwatch will also be receiving support for this tech. With these two additions, 7 of the 10 top competitive shooters now support the NVIDIA Reflex technology, including Fortnite and Call of Duty: Warzone.

The NVIDIA Reflex SDK supports GPUs all the way back to 2014’s GeForce GTX 900 Series products. The Low Latency Boost mode is supported on all GPUs, however, GeForce RTX 30 Series GPUs will maintain a slightly higher clock rate to further reduce latency.

NVIDIA Reflex is coming to Rainbow Six Siege soon. If you want to reduce system latency and get the best Rainbow Six Siege gaming experience, enable Reflex when it launches.” – John Huelin, Tech Lead 3D, Ubisoft

NVIDIA Reflex will optimize input latency in Overwatch, leading to the most responsive gameplay.” – Ryan Greene, Lead Graphics Engineer, Overwatch

In the same event, Nvidia also announced the highly-anticipated RTX 3060 and a new lineup of laptops with next-gen GPUs. The Founder’s Edition of the RTX 3060 will cost around $329, and Nvidia is planning to release it worldwide in late February.

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