Is Denuvo’s anti-cheat system just there to protect in-game micro-transactions?

Denuvo’s new anti-cheat is currently under fire for forcing video game owners to install this kernel-level system.

All this started after Doom Eternal players had to install the new anti-cheat solution from Denuvo. Keep in mind that most PC players already are not fond of their DRM solutions on single players games. However, this new anti-cheat system will not only prevent hackers from manipulating in-game codes but also prevent the making of any trainers and console commands.

“Denuvo’s Anti-Cheat technology, which is soon to be launched as a full end-to-end solution, will prevent hackers in multiplayer games from manipulating and distorting data and code to gain an advantage over other gamers or bypass in-game micro-transactions. This will prevent dilution of the value of the game for the user and the game studio.”

Denuvo’s press release also hints at “protecting in-game micro-transactions“. Since most people in the gaming community can’t stand micro-transactions, Denuvo’s protection of microtransactions made a bad impression on the die-hard PC gamers. There are some obvious reasons why Denuvo is anti-consumer.

SecuROM’s failure

Prior to making an anti-cheat solution for Denuvo, the creators were also involved in making SecuROM. This driver-based DRM was exploited quite heavily by malware and Microsoft kind of had to step in to sabotage it before the product ever finished. After failing in that regard many people in the gaming community aren’t comfortable with giving that kind of intrusive control of their hardware over to them.

Right now anti-cheat solutions like Vanguard, Denuvo are under the public microscope regarding their security. And some argue that Denuvo’s solution is much worse than the solution provided by Riot Games. And having to force single players games like Doom Eternal to install a kernel-level DRM isn’t helping matters for Denuvo.

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