Dying Light 2 Director says that people need a better open-world game rather than a bigger one

Publishers these days are pushing towards bigger is the better approach towards video games. At some point, we do get diminishing returns as bigger is not always better.

Dying light 2 director recently in an interview stated that with our current generation of hardware it is not impossible to build a massive open-world game. Since we can make worlds as big as possible we also loose some of the most personal touches in a video game that we like. What video games now lack for the most part is quality.

I’m not sure they will get bigger. I think what will change is the fidelity of everything. I

don’t think people really need bigger worlds, they need worlds that are of better quality

and that they feel more immersed in what surrounds them. It’s not that difficult for the

current generation to create huge worlds by streaming as you play. So you go somewhere

and it loads a little chunk around you and another chunk and so on. So you can create

extremely big worlds that don’t really impact the performance. What impacts performance

is the number of NPCs you see around you, the variety of them and how they behave, and the number of animations. The improvements in the next generation will allow us to go further in that direction. This is basically our mission as a studio, we want to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are really there.

Director of Dying light 2

In that interview, he explained that gamers needed a batter more condensed game design rather than just making everything as big as possible maybe it is time to go back and make everything better instead.

Dying Light 1 was one of those games where every inch of the map was filled with interesting design choices. Dying light 2 is one is currently still scheduled to hit PC, PlayStation 4 and Xbox One in Spring 2020. It is also rumored to have next-gen ray tracing support. So, it is really clear that Dying light’s sequel is really going for that deep and immersing world design that it is known for.

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