Keep reading to learn about the best Rogue Leveling Builds you can create in Diablo 4!
Rogues are a popular Class choice in Diablo 4 due to their extreme agility and dexterity. These fast-moving combatants can swiftly breeze through Sanctuary while annihilating the most formidable demons.
Moreover, they’re among the few classes in the game that can use ranged and melee weapons imbued with Poison, Frost, and Shadow to inflict status ailments on enemies. This makes the Rogue class incredibly fun to use for both leveling and endgame.
Read More: Diablo 4: How to Extract Legendary Aspects
That said, if you’re trying to reach Level 100 fast with your Rogue character, you must first invest your time and resources in creating an effective leveling build. That’s why, in this guide, we have put together some of the best Rogue Leveling Builds that you can use as stepping stones for creating your ultimate Rogue hero.
Best Rogue Leveling Builds in Diablo 4
This section will look at two of the best Leveling builds for Rogue characters in Diablo 4. Among these two builds, one is geared towards single target playstyle, and the other one is for AOE damage dealing.
Twisting Blades Rogue Build
Being a Main DPS build, the Twisting Blades is a high-damage-dealing Rogue build centered around your blades’ return damage, granting 2 hits per cast. This makes this build effective against single targets. However, this build will also be equally great for clearing large groups. Below are all the skills, legendary aspects and gems you need for this build:
SKILLS
Skill Name | Skill Level | Cluster | Description |
---|---|---|---|
Puncture | 1 | Basic | Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Enhanced Puncture | 1 | Basic | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Fundamental Puncture | 1 | Basic | Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Twisting Blades | 5 | Core | Impale an enemy with your blades, dealing 45% damage and making them take 8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for 72% damage. Combo Points increase damage and grant a Movement Speed bonus: – 1 Point: 58% damage, 20% Bonus – 2 Points: 72% damage, 40% Bonus – 3 Points: 86% damage, 60% Bonus |
Enhanced Twisting Blades | 1 | Core | Twisting Blades deals 30% increased damage when returning. |
Improved Twisting Blades | 1 | Core | Enemies are Dazed while impaled with Twisting Blades. |
Sturdy | 3 | Core | You gain 4% Close Damage Reduction |
Siphoning Strikes | 3 | Core | Heal for 1% of your Maximum Life when you Critically Strike Close enemies. |
Stutter Step | 3 | Core | Critically Striking an enemy grants 5% Movement Speed for 4 seconds. |
Dash | 1 | Agility | Dash forward and slash enemies for 36% damage. |
Enhanced Dash | 1 | Agility | Enemies damaged by Dash take 15% increased Critical Strike Damage for 5 seconds. |
Disciplined Dash | 1 | Agility | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. |
Shadow Step | 1 | Agility | Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterward. |
Enhanced Shadow Step | 1 | Agility | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds. |
Methodical Shadow Step | 1 | Agility | Enemies damaged by Shadow Step are Immobilized for 2 seconds. |
Concealment | 1 | Subterfuge | Vanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 25% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. |
Enhanced Concealment | 1 | Subterfuge | You gain 40 Energy when you enter Concealment. |
Countering Concealment | 1 | Subterfuge | The Skill that breaks Concealment will always be a guaranteed Critical Strike. |
Exploit | 3 | Subterfuge | You deal 6% increased damage to Healthy and Injured enemies. |
Malice | 3 | Subterfuge | You deal 3% increased damage to Vulnerable enemies. |
Agile | 1 | Subterfuge | Using a Cooldown increases your Dodge Chance by 3% for 2 seconds. |
Shadow Imbuement | 1 | Imbuement | Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. |
Enhanced Shadow Imbuement | 1 | Imbuement | You have a 25% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
Mixed Shadow Imbuement | 1 | Imbuement | Enemies damaged by Shadow Imbued Skills take 12% increased non-Physical damage for 8 seconds. |
Deadly Venom | 1 | Imbuement | You deal 3% increased Poisoning damage. |
Debilitating Toxins | 1 | Imbuement | Poisoned enemies deal 5% less damage. |
Alchemical Advantage | 1 | Imbuement | You gain a 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%. |
Innervation | 3 | Ultimate | Lucky Hit: Up to a 10% chance to gain 8 Energy |
Trap Mastery | 3 | Ultimate | When Poison Trap or Death Trap activates, you gain a 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
Haste | 2 | Ultimate | While at or above 50% maximum Energy, gain 5% increased Movement Speed. While below 50% maximum Energy, gain 5% increased Attack Speed. |
Adrenaline rush | 1 | Ultimate | While moving, you gain 5% increased Energy Regeneration |
Momentum | 1 | Key Passive | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: – Hit a Stunned, Dazed, or Frozen enemy. – Hit any enemy from behind. While at 3 stacks of Momentum, you gain: – 20% increased Damage Reduction – 30% increased Energy Regeneration – 15% increased Movement Speed |
ASPECTS
Aspect Name | Aspect Power | Where to Get |
---|---|---|
Bladedancer’s Aspect | Twisting Blades orbit for a short time after they return to you, dealing [10 – 15%] of Twisting Blades’ return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20 – 30%] of the return damage. | Jalal’s Vigil Dungeon |
Rapid Aspect | Basic Skills gain [15 – 30%] Attack Speed. | Buried Halls Dungeon |
Wind Striker Aspect | Critical Strikes grant [8 – 16%] Movement Speed for 1 second, up to [1-6] seconds. | Shivta Ruins Dungeon |
Cheat’s Aspect | You take [15 – 25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. | Luban’s Rest Dungeon |
Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%. | Underroot Dungeon |
Aspect of Retribution | Distant enemies have an 8% chance to be Stunned for 2 seconds when they hit you. You deal [20 – 40%] increased damage to Stunned enemies. | Abandoned Mineworks Dungeon |
Exploiter’s Aspect | You have a 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them. | Random Legendary item Drop |
Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. | Random Legendary item Drop |
Smiting Aspect | You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. | Random Legendary item Drop |
Ravager’s Aspect | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 – 6%] for 2 seconds, up to [5 – 30%]. | Random Legendary item Drop |
GEMS
- Weapon: Emerald (+ Critical Strike Damage)
- Armor: Ruby (+Maximum Life)
- Jewelry: Diamond (+Resistance)
Flurry Trap Master Rogue Build
The Flurry Trap Master Rogue Leveling Build focuses on generating Vulnerability and devastating hordes of enemies at once with Poison Traps. This makes it a great build for dealing large AoE Damage. Below are all the skills, legendary aspects and gems you need for this build:
SKILLS
Skill Name | Skill Level | Cluster | Description |
---|---|---|---|
Puncture | 1 | Basic | Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Enhanced Puncture | 1 | Basic | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Fundamental Puncture | 1 | Basic | Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Flurry | 5 | Core | Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and grant an Attack Speed bonus: 1 Point: 75% damage, 15% bonus – 2 Points: 90% damage, 30% bonus – 3 Points: 105% damage, 45% bonus |
Enhanced Flurry | 1 | Core | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. |
Improved Flurry | 1 | Core | If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Sturdy | 3 | Core | You gain 4% Close Damage Reduction |
Siphoning Strikes | 3 | Core | Heal for 1% of your Maximum Life when you Critically Strike Close enemies. |
Stutter Step | 3 | Core | Critically Striking an enemy grants 5% Movement Speed for 4 seconds. |
Shadow Step | 1 | Agility | Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterward. |
Enhanced Shadow Step | 1 | Agility | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds. |
Methodical Shadow Step | 1 | Agility | Enemies damaged by Shadow Step are Immobilized for 2 seconds. |
Weapon Mastery | 3 | Agility | Gain a bonus when attacking based on weapon type: – Daggers: 5% increased damage to Healthy enemies. – Swords: 3% increased damage. – Bows: 4% increased damage to Vulnerable enemies. – Crossbows: 5% increased Critical Strike Damage. |
Concussive | 3 | Agility | After Knocking Back or Knocking Down an enemy, you gain a 4% increased Critical Strike Chance against them for 3 seconds. |
Trick Attacks | 1 | Agility | When you Critically Strike a Dazed enemy, they are Knocked Down for 0.5 seconds. |
Smoke Grenade | 1 | Subterfuge | Throw a smoky concoction at enemies that Dazes them for 4 seconds. |
Enhanced Smoke Grenade | 1 | Subterfuge | Enemies affected by Smoke Grenade take 15% increased damage. |
Countering Smoke Grenade | 1 | Subterfuge | Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second or by 2 seconds instead if the enemy is Vulnerable. |
Poison Trap | 1 | Subterfuge | Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 344% Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. |
Enhanced Poison Trap | 1 | Subterfuge | Poison Trap Knocks Down enemies for 1.5 seconds when it activates. |
Countering Poison Trap | 1 | Subterfuge | Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated. |
Dark Shroud | 5 | Subterfuge | Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced, and a shadow is consumed. |
Enhanced Dark Shroud | 1 | Subterfuge | Dark Shroud’s shadows have a 10% chance of not being consumed. |
Countering Dark Shroud | 1 | Subterfuge | While you have at least 2 active shadows from Dark Shroud, gain a 10% Critical Strike Chance. |
Exploit | 3 | Subterfuge | You deal 6% increased damage to Healthy and Injured enemies. |
Malice | 3 | Subterfuge | You deal 3% increased damage to Vulnerable enemies. |
Deadly Venom | 1 | Imbuement | You deal 3% increased Poisoning damage. |
Debilitating Toxins | 1 | Imbuement | Poisoned enemies deal 5% less damage. |
Alchemical Advantage | 1 | Imbuement | You gain a 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%. |
Trap Mastery | 3 | Ultimate | When Poison Trap or Death Trap activates, you gain a 4% [+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
Haste | 2 | Ultimate | While at or above 50% maximum Energy, gain 5% increased Movement Speed. While below 50% maximum Energy, gain 5% increased Attack Speed. |
Adrenaline rush | 1 | Ultimate | While moving, you gain 5% increased Energy Regeneration |
Momentum | 1 | Key Passive | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: – Hit a Stunned, Dazed, or Frozen enemy. – Hit any enemy from behind. While at 3 stacks of Momentum, you gain: – 20% increased Damage Reduction – 30% increased Energy Regeneration – 15% increased Movement Speed |
ASPECTS
Aspect Name | Aspect Power | Where to Get |
---|---|---|
Mangler’s Aspect | Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds. | Random Legendary item Drop |
Rapid Aspect | Basic Skills gain [15 – 30%] Attack Speed. | Buried Halls Dungeon |
Aspect of Disobedience | You gain [0.25 – 0.5]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [25 – 50]%. | Hall of the Damned Dungeon |
Cheat’s Aspect | You take [15 – 25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. | Luban’s Rest Dungeon |
Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%. | Underroot Dungeon |
Ghostwalker Aspect | While Unstoppable and for 4 seconds after, you gain [10 – 25]% increased Movement Speed and can move freely through enemies. | Broken Bulwark Dungeon |
Aspect of Encircling Blades | Flurry damages enemies in a circle around you and deals [8 – 15]% increased damage. | Forsaken Quarry Dungeon |
Aspect of Might | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds | Dark Ravine |
Vengeful Aspect | Lucky Hit: Making an enemy Vulnerable has up to a [30 – 50%] chance to grant a 3% increased Critical Strike Chance for 3 seconds, up to 9%. | Inferno Dungeon |
Edgemaster’s Aspect | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones Dungeon |
GEMS
- Weapon: Emerald (+ Critical Strike Damage)
- Armor: Ruby (+Maximum Life)
- Jewelry: Skull
Do you wish to learn more about Diablo 4? Then take a look at our other guides on the Best Class Tier List, Best Necromancer Build, Best Sorcerer Build, How to Increase Inventory Space, How to Unlock Spirit Animals, and more.