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Home > Diablo > Diablo 4 > Diablo 4: Best Rogue Leveling Builds
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Diablo 4: Best Rogue Leveling Builds

Adiba Chowdhury
By Adiba Chowdhury Published June 9, 2023
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16 Min Read
Diablo 4: Best Rogue Leveling Builds
Credit: Blizzard Entertainment
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Keep reading to learn about the best Rogue Leveling Builds you can create in Diablo 4!

Contents
Best Rogue Leveling Builds in Diablo 4Twisting Blades Rogue BuildFlurry Trap Master Rogue Build

Rogues are a popular Class choice in Diablo 4 due to their extreme agility and dexterity. These fast-moving combatants can swiftly breeze through Sanctuary while annihilating the most formidable demons.

Moreover, they’re among the few classes in the game that can use ranged and melee weapons imbued with Poison, Frost, and Shadow to inflict status ailments on enemies. This makes the Rogue class incredibly fun to use for both leveling and endgame.

Read More: Diablo 4: How to Extract Legendary Aspects

That said, if you’re trying to reach Level 100 fast with your Rogue character, you must first invest your time and resources in creating an effective leveling build. That’s why, in this guide, we have put together some of the best Rogue Leveling Builds that you can use as stepping stones for creating your ultimate Rogue hero.

Best Rogue Leveling Builds in Diablo 4

This section will look at two of the best Leveling builds for Rogue characters in Diablo 4. Among these two builds, one is geared towards single target playstyle, and the other one is for AOE damage dealing.

Twisting Blades Rogue Build

Being a Main DPS build, the Twisting Blades is a high-damage-dealing Rogue build centered around your blades’ return damage, granting 2 hits per cast. This makes this build effective against single targets. However, this build will also be equally great for clearing large groups. Below are all the skills, legendary aspects and gems you need for this build:

SKILLS

Skill NameSkill LevelClusterDescription
Puncture1BasicThrow blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced Puncture1BasicGain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental Puncture1BasicPuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Twisting Blades 5CoreImpale an enemy with your blades, dealing 45% damage and making them take 8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for 72% damage. Combo Points increase damage and grant a Movement Speed bonus:
– 1 Point: 58% damage, 20% Bonus
– 2 Points: 72% damage, 40% Bonus
– 3 Points: 86% damage, 60% Bonus
Enhanced Twisting Blades1CoreTwisting Blades deals 30% increased damage when returning.
Improved Twisting Blades1CoreEnemies are Dazed while impaled with Twisting Blades.
Sturdy3CoreYou gain 4% Close Damage Reduction
Siphoning Strikes3CoreHeal for 1% of your Maximum Life when you Critically Strike Close enemies.
Stutter Step3CoreCritically Striking an enemy grants 5% Movement Speed for 4 seconds.
Dash1AgilityDash forward and slash enemies for 36% damage.
Enhanced Dash1AgilityEnemies damaged by Dash take 15% increased Critical Strike Damage for 5 seconds.
Disciplined Dash1AgilityDash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Shadow Step1AgilityBecome Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterward.
Enhanced Shadow Step1AgilityDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Methodical Shadow Step1AgilityEnemies damaged by Shadow Step are Immobilized for 2 seconds.
Concealment1SubterfugeVanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 25% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment.
Enhanced Concealment1SubterfugeYou gain 40 Energy when you enter Concealment.
Countering Concealment1SubterfugeThe Skill that breaks Concealment will always be a guaranteed Critical Strike.
Exploit3SubterfugeYou deal 6% increased damage to Healthy and Injured enemies.
Malice3SubterfugeYou deal 3% increased damage to Vulnerable enemies.
Agile1SubterfugeUsing a Cooldown increases your Dodge Chance by 3% for 2 seconds.
Shadow Imbuement 1ImbuementImbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Enhanced Shadow Imbuement1ImbuementYou have a 25% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Mixed Shadow Imbuement1ImbuementEnemies damaged by Shadow Imbued Skills take 12% increased non-Physical damage for 8 seconds.
Deadly Venom1ImbuementYou deal 3% increased Poisoning damage.
Debilitating Toxins1ImbuementPoisoned enemies deal 5% less damage.
Alchemical Advantage1ImbuementYou gain a 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
Innervation3UltimateLucky Hit: Up to a 10% chance to gain 8 Energy
Trap Mastery3UltimateWhen Poison Trap or Death Trap activates, you gain a 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Haste2UltimateWhile at or above 50% maximum Energy, gain 5% increased Movement Speed. While below 50% maximum Energy, gain 5% increased Attack Speed.
Adrenaline rush1UltimateWhile moving, you gain 5% increased Energy Regeneration
Momentum1Key PassiveCutthroat Skills grant a stack of Momentum for 8 seconds if they either:
– Hit a Stunned, Dazed, or Frozen enemy.
– Hit any enemy from behind.

While at 3 stacks of Momentum, you gain:
– 20% increased Damage Reduction
– 30% increased Energy Regeneration
– 15% increased Movement Speed
Twisting Blades Rogue Build SKILLS

ASPECTS

Aspect NameAspect PowerWhere to Get
Bladedancer’s AspectTwisting Blades orbit for a short time after they return to you, dealing [10 – 15%] of Twisting Blades’ return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20 – 30%] of the return damage.Jalal’s Vigil Dungeon
Rapid AspectBasic Skills gain [15 – 30%] Attack Speed.Buried Halls Dungeon
‍Wind Striker AspectCritical Strikes grant [8 – 16%] Movement Speed for 1 second, up to [1-6] seconds.Shivta Ruins Dungeon
Cheat’s AspectYou take [15 – 25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.Luban’s Rest Dungeon
Aspect of the ExpectantAttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%.Underroot Dungeon
Aspect of RetributionDistant enemies have an 8% chance to be Stunned for 2 seconds when they hit you. You deal [20 – 40%] increased damage to Stunned enemies.Abandoned Mineworks Dungeon
Exploiter’s AspectYou have a 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them.Random Legendary item Drop
Accelerating AspectCritical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. Random Legendary item Drop
Smiting AspectYou have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. Random Legendary item Drop
Ravager’s AspectShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 – 6%] for 2 seconds, up to [5 – 30%].Random Legendary item Drop
Twisting Blades Rogue Build ASPECTS

GEMS

  • Weapon: Emerald (+ Critical Strike Damage)
  • Armor: Ruby (+Maximum Life)
  • Jewelry: Diamond (+Resistance)

Flurry Trap Master Rogue Build

The Flurry Trap Master Rogue Leveling Build focuses on generating Vulnerability and devastating hordes of enemies at once with Poison Traps. This makes it a great build for dealing large AoE Damage. Below are all the skills, legendary aspects and gems you need for this build:

SKILLS

Skill NameSkill LevelClusterDescription
Puncture1BasicThrow blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced Puncture1BasicGain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental Puncture1BasicPuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Flurry5CoreUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and grant an Attack Speed bonus: 1 Point: 75% damage, 15% bonus
– 2 Points: 90% damage, 30% bonus
– 3 Points: 105% damage, 45% bonus
Enhanced Flurry1CoreEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
Improved Flurry1CoreIf Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
Sturdy3CoreYou gain 4% Close Damage Reduction
Siphoning Strikes3CoreHeal for 1% of your Maximum Life when you Critically Strike Close enemies.
Stutter Step3CoreCritically Striking an enemy grants 5% Movement Speed for 4 seconds.
Shadow Step1AgilityBecome Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterward.
Enhanced Shadow Step1AgilityDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Methodical Shadow Step1AgilityEnemies damaged by Shadow Step are Immobilized for 2 seconds.
Weapon Mastery3AgilityGain a bonus when attacking based on weapon type:
– Daggers: 5% increased damage to Healthy enemies.
– Swords: 3% increased damage.
– Bows: 4% increased damage to Vulnerable enemies.
– Crossbows: 5% increased Critical Strike Damage.
Concussive3AgilityAfter Knocking Back or Knocking Down an enemy, you gain a 4% increased Critical Strike Chance against them for 3 seconds.
Trick Attacks1AgilityWhen you Critically Strike a Dazed enemy, they are Knocked Down for 0.5 seconds.
Smoke Grenade1SubterfugeThrow a smoky concoction at enemies that Dazes them for 4 seconds.
Enhanced Smoke Grenade1SubterfugeEnemies affected by Smoke Grenade take 15% increased damage.
Countering Smoke Grenade1SubterfugeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second or by 2 seconds instead if the enemy is Vulnerable.
Poison Trap1SubterfugePlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 344% Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.
Enhanced Poison Trap1SubterfugePoison Trap Knocks Down enemies for 1.5 seconds when it activates.
Countering Poison Trap1SubterfugePoison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated.
Dark Shroud5SubterfugeSurround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced, and a shadow is consumed.
Enhanced Dark Shroud1SubterfugeDark Shroud’s shadows have a 10% chance of not being consumed.
Countering Dark Shroud1SubterfugeWhile you have at least 2 active shadows from Dark Shroud, gain a 10% Critical Strike Chance.
Exploit3SubterfugeYou deal 6% increased damage to Healthy and Injured enemies.
Malice3SubterfugeYou deal 3% increased damage to Vulnerable enemies.
Deadly Venom1ImbuementYou deal 3% increased Poisoning damage.
Debilitating Toxins1ImbuementPoisoned enemies deal 5% less damage.
Alchemical Advantage1ImbuementYou gain a 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
Trap Mastery3UltimateWhen Poison Trap or Death Trap activates, you gain a 4% [+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Haste2UltimateWhile at or above 50% maximum Energy, gain 5% increased Movement Speed. While below 50% maximum Energy, gain 5% increased Attack Speed.
Adrenaline rush1UltimateWhile moving, you gain 5% increased Energy Regeneration
Momentum1Key PassiveCutthroat Skills grant a stack of Momentum for 8 seconds if they either:
– Hit a Stunned, Dazed, or Frozen enemy.
– Hit any enemy from behind.

While at 3 stacks of Momentum, you gain:
– 20% increased Damage Reduction
– 30% increased Energy Regeneration
– 15% increased Movement Speed
Flurry Trap Master Rogue Build SKILLS

ASPECTS

Aspect NameAspect PowerWhere to Get
Mangler’s AspectDealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds.Random Legendary item Drop
Rapid AspectBasic Skills gain [15 – 30%] Attack Speed.Buried Halls Dungeon
‍Aspect of DisobedienceYou gain [0.25 – 0.5]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [25 – 50]%.Hall of the Damned Dungeon
Cheat’s AspectYou take [15 – 25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.Luban’s Rest Dungeon
Aspect of the ExpectantAttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%.Underroot Dungeon
‍Ghostwalker AspectWhile Unstoppable and for 4 seconds after, you gain [10 – 25]% increased Movement Speed and can move freely through enemies.Broken Bulwark Dungeon
‍Aspect of Encircling BladesFlurry damages enemies in a circle around you and deals [8 – 15]% increased damage.Forsaken Quarry Dungeon
Aspect of MightBasic Skills grant 20% Damage Reduction for [2 – 6] secondsDark Ravine
Vengeful AspectLucky Hit: Making an enemy Vulnerable has up to a [30 – 50%] chance to grant a 3% increased Critical Strike Chance for 3 seconds, up to 9%.Inferno Dungeon
Edgemaster’s AspectSkills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.Oldstones Dungeon
Flurry Trap Master Rogue Build ASPECTS

GEMS

  • Weapon: Emerald (+ Critical Strike Damage)
  • Armor: Ruby (+Maximum Life)
  • Jewelry: Skull

Do you wish to learn more about Diablo 4? Then take a look at our other guides on the Best Class Tier List, Best Necromancer Build, Best Sorcerer Build, How to Increase Inventory Space, How to Unlock Spirit Animals, and more.

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