Destiny 2 season 18 is almost here, and the Destiny 2 community expects it to be a banger. We are also excited for the brand new season, and we will discuss everything new in this season and all changes that Bungie has brought to the game.
Destiny 2 is an online multiplayer game where you and your friends can join at any time and play in a dynamic world that is constantly evolving. You can change how your Guardian looks and plays by obtaining robust elemental powers, handcrafted weapons, and unique items. You can also upgrade your loadout further with some seasonal gears and weapons.
Bungie constantly updates the game with new content and adds bits to their PvE storyline. As a result, Destiny 2’s story is continuously evolving, and players are experiencing new content with each update. For example, they are going to completely revamp the Arc subclass to “Arc 3.0.” They have also done the same thing with the solar subclass in Season of the Haunted, now known as “Solar 3.0”.
We will discuss every new thing added to the game this season and go through everything you need to know to stay updated with the current changes to the game. So let’s dive in, Shall we?
Arc 3.0: What to expect?
Like the inevitable lightning that follows storm clouds, Arc 3.0’s time has finally arrived. In 2022, the original trio of elemental subclasses that power Guardians in Destiny 2 have been undergoing a major overhaul. The void was the first subclass to get the “3.0” treatment with the launch of The Witch Queen expansion.
Season of the Haunted welcomed Solar 3.0, and soon it will be time for Arc-wielders to receive their upgrades. The Destiny 2 development team has been hard at work on this subclass revamp, making sure that the new version of the Arc subclass brings the thunder.
Having lead subclass redesigns with Void and Solar, the team has spent a great deal of time zeroing in on the essence of what a subclass revamp is all about: ensuring every aspect of gameplay and every ability and feature fits into the player fantasy.
For Hunters, “we wanted to reward staying in close and being safe while you’re in close quarters with an enemy, which is very difficult to do in a lot of our content,” said Humbolt, one of Destiny 2’s Developer. “We wanted to give them tools to stay alive while they either closed the gap or were in a melee combo. That came primarily in the form of giving them crowd control tools.” he further added.
To that end, the Hunter’s Arc Staff Super is returning. With Arc Staff, Hunters will be able to block and deflect projectiles with a press of a button as well as perform an armored dodge where, upon dodging, the Hunter is more resistant to incoming damage.
Hunters will be able to choose from the following three Arc Aspects to customize their tactical style:
- Flow State: Defeating a jolted opponent causes you to become amplified. When amplified, Hunter’s dodge will recharge faster and make you more resistant to damage, and you have quicker reload times.
- Tempest Strike: This allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.
- Lethal Current: Hunter’s melee lunge range is increased after dodging, and their next melee attack jolts the target and creates a damaging lightning aftershock. Hunter’s next staff light attack hits twice after dodging when used with the Arc Staff Super. In addition, hitting a jolted enemy with a melee attack will blind them.
Finally, and of particular note, Arc 3.0 will also bring back the Blink movement mode for Arc Hunters. In fact, the Blink ability will also include a baseline buff for any class that has access to it.
Two Supers will be available for Warlocks: Chaos Reach, where players will be able to shoot concentrated beams of Arc energy out of their hand to decimate opponents, and Stormtrance, which is more akin to the image of Palpatine floating around the world, firing electricity from their fingers.
This Super combines both the Landfall behavior from the previous bottom-tier Arc (creating a damaging shockwave underneath the player) and the Ionic Blink behavior from the old top-tree Arc (allowing the Warlock to teleport briefly during the Super).
Warlocks will have two melees available, both utilizing the power of lightning. The Ball Lightning melee will send out a floating ball of Arc energy that detonates, zapping enemies down from above. Chain Lightning will send out arcs of lightning to strike and jolt the primary target and chain damage to surrounding enemies in the process.
The following three Aspects will be available for Warlocks:
- Arc Soul: The Warlock casts a rift to create an Arc Soul that will assist the player in battle. Allies who pass through the rift will also earn an Arc Soul. The rift charges faster when allies are near. While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire.
- Lightning Surge: The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.
- Electrostatic Mind: Arc ability kills and kills on Arc-debuffed enemies to create Ionic Traces. When you collect any Ionic Trace, you become amplified.
Titans haven’t traditionally been known as paragons of mobility, but with Arc 3.0, the team is shaking things up. The teams had a couple of inspirations in mind for the Titan Arc revamp: the lead-with-your-fists bare-knuckle brawler and the freight train.
That desire to punch all the things manifests in two devastating Supers returning for Arc 3.0: Fist of Havoc and Thundercrash. While the latter is practically unchanged from before, Fist of Havoc now has an adjusted slam radius that’s halfway between the top and bottom path. In addition, the ground slam leaves a damaging field in its wake while slamming from the air causes a damaging AOE effect.
Like the other subclasses, Arc 3.0 Titans will have these three Aspects to select from:
- Touch of Thunder: Improves Arc grenades in the following ways:
- Flashbang: Fires an additional blind impulse on its first bounce.
- Pulse: When the grenade damages an enemy, it creates an Ionic Trace for the Titan. Pulse Grenade damage increases over time as the grenade lingers after impact.
- Lightning: Grants an additional charge for the Lightning grenade and jolts targets on the initial blast.
- Storm: Creates a roaming thundercloud that moves and tracks enemies (similar to the Stasis Hunter’s Silence & Squall Super), firing lightning bolts at the ground underneath it.
- Juggernaut: While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player’s class energy is depleted.
- Knockout: Melee kills trigger health regeneration and makes the Titan amplified. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan’s base melee becomes Arc-empowered while Knockout is active.
Arc 3.0 New Fragments
- Spark of Beacons: When the player is amplified, Arc’s special weapon kills and creates a blinding explosion.
- Spark of Resistance: When surrounded by enemies, the player has increased damage resistance.
- Spark of Momentum: Sliding over ammo will reload your weapon and grant a small amount of melee energy. Sliding over Heavy ammo increases the amount of energy granted.
- Spark of Shock: The player’s Arc grenades jolt enemies.
New Lightfall Subclass
There is some speculation around the community that Bungie will release a new subclass for the guardians to use, called Ligtfall Subclass. However, Bungie still hasn’t confirmed anything about the new subclass. We will cover more details when we have other information about this subclass.
Bungie will host a Destiny 2 showcase on Aug 23, where they are going to showcase all the new features and updates about season 18. If the speculation is correct, they will also showcase the new subclass and its ability. So stay tuned on Destiny 2 Twitch for official confirmation.
Brand New Raid
In season 18, there will be a new raid system In Destiny 2. However, what is the raid system, or how will it work? We don’t know for sure because Bungie still hasn’t revealed their raid name and mechanics yet. But we have a speculation about the new raid system, and it is going to be the King’s Fall.
Kings fall was originally released Back in Destiny 1. However, this isn’t the first time Bungie is bringing old content from Destiny 1. They have also reworked the vault of glass raid and the derelict leviathan in season 17. This raid will go live on Aug 26; make sure you have the right preparation for this brand new raid before it goes live.
Seasonal Weapon Lineup
Bungie is constantly adding new weapons to the game, and this update is no different. They will release a bunch of new weapons with the initial launch of season 18, and they will be adding some extra weapons as the season progresses.
Leaks confirmed that all these weapons have a vibrant look and a golden hue. Additional, they all follow the same pattern with the weapon Desing. Some of these weapons have jaw-like spikes on their barrels, which looks scary.
Season 17 will end on Aug 23, and the new season will go live on the same day after a quick maintenance break. Weekly maintenance usually happens on 1 pm EDT. You can join the directly to the new season after the maintenance.
On Aug 23, Bungie will also release an official patch note about the new season and its content. You will get a full glance at what’s coming in the new season and how the story will unfold. These are all there is to know about season 18, and we will also cover the full patch notes once it’s going live, so stay tuned.