Discover the ultimate NPA Repulsion Regulator Artifact Guide for Destiny 2. Unleash your full potential with this comprehensive walkthrough, tips, and strategies.
Destiny 2 introduces seasonal artifacts that enhance your gameplay experience. With each new Season, Bungie unveils a unique artifact, granting Guardians access to powerful abilities and perks. These artifacts serve as a key component in your journey toward victory, allowing you to customize your playstyle and adapt to the ever-changing challenges that await.
Our comprehensive guide delves deep into the intricacies of Destiny 2’s NPA Repulsion Regulator Artifact. We leave no stone unturned as we unravel the mysteries and unlock the true potential of this extraordinary Artifact. Our expert team breaks down the mechanics, providing step-by-step instructions on acquiring and utilizing the Artifact’s unique abilities effectively.
Read More: Destiny 2: Season of The Deep – Fishing Guide
Season Of The Deep Artifact Explained
Column One | Column Two | Column Three | Column Four | Column Five |
---|---|---|---|---|
Anti-Barrier Auto Rifle | Authorized Mods: Arc | Improved Unraveling | Strand Soldier | Conductive Cosmic Needle |
Unstoppable Hand Cannon | Authorized Mods: Void | Deeper Origins | Overcharged Armory | Shock And Awe |
Overload Scout Rifle | Authorized Mods: Strand | Unto The Breach | Protective Breach | Supernova |
Overload Trace Rifle | Authorized Mods: Melee | Electric Armor | Counter Charge | Squad Goals |
Unstoppable Glaive | Technicolor Siphon | Thunderous Retort | Amped Up | Lightning Strikes Twice |
The Season of the Deep Artifact in Destiny 2 introduces a range of powerful passives and enhancements for players to utilize throughout the Season. This Artifact offers significant buffs to Arc, Void, and Strand abilities, granting players new strategies and playstyles.
With Season of Deep’s Artifact, players can access 25 different passives that can be unlocked and activated. These passives include popular favorites such as Lightning Strikes Twice and Counter Charge and new perk options that enhance Void Overshields, providing infinite Unraveling Rounds for Strand weapons and more.
Players must complete the introductory season mission and speak with Sloane at the H.E.L.M. Once obtained, to obtain the Season of the Deep Artifact. The Artifact can be accessed from the Guardian menu. Players can select up to twelve passive bonuses at a time and freely respec the Artifact on a per-mod basis. Increasing the Artifact’s level through earning XP allows for the activation of more passives and boosts the Guardian’s Power Level for the current Season.
Column One of NPA Repulsion Regulator
Perk | Description |
---|---|
Anti-Barrier Auto Rifle | Your equipped Auto Rifles pierce Barrier Champion shields. Additionally, Auto Rifles are always Overcharged. |
Unstoppable Hand Cannon | Aiming down sights with a Hand Cannon for a short time loads an explosive payload, stunning Unstoppable Champions. Additionally, Hand Cannons are always Overcharged. |
Overload Scout Rifle | Landing consecutive hits with a Scout Rifle will stun Overload Champions. Additionally, Scout Rifles are always Overcharged. |
Overload Trace Rifle | Landing consecutive hits with a Trace Rifle will stun Overload Champions. Additionally, Trace Rifles are always Overcharged. |
Unstoppable Glaive | Your equipped Glaives stagger combatants and stun Unstoppable Champions. Additionally, Glaives are always Overcharged. |
Column One in the Season of the Deep Artifact introduces powerful perks tied to specific weapon types and enemy encounters. These perks provide players with enhanced abilities and advantages in combat.
The Anti-Barrier Auto Rifle and Glaive perk enable Auto Rifles and Glaives to pierce through Barrier Champion shields, making them effective against these formidable enemies. Additionally, when the Anti-Barrier modifier is active, Auto Rifles and Glaives are always Overcharged, providing a significant boost to their damage output.
The Unstoppable Hand Cannon perk allows players to stun Unstoppable Champions by aiming down sights with a Hand Cannon for a short time. This explosive payload loaded into the Hand Cannon delivers a stunning blow to these tough opponents. Similar to the Anti-Barrier perk, Hand Cannons are always Overcharged when the Unstoppable modifier is active.
The Overload Scout Rifle and Trace Rifle perk enables Scout Rifles and Trace Rifle to disrupt and stun Overload Champions with consecutive hits. By landing accurate shots in quick succession, players can neutralize the regenerative abilities and reduce the damage output of these formidable foes. Just like the previous perks, Scout Rifles, and Trace Rifles are always Overcharged when the Overload modifier is active.
Column Two of NPA Repulsion Regulator
Perk | Description |
---|---|
Authorized Mods: Arc | All Arc armor mods are significantly discounted. |
Authorized Mods: Void | All Void armor mods are significantly discounted. |
Authorized Mods: Strand | All Strand armor mods are significantly discounted. |
Authorized Mods: Melee | All armor mods that affect melee abilities are significantly discounted. |
Technicolor Siphon | Unlock additional armor mods that combine the effects of Strand Siphon and Arc Siphon. |
Column Two in the Season of the Deep Artifact focuses on the authorization of specific armor mods and provides significant discounts for certain mod categories.
The Authorized Mods: Arc perk grants a substantial discount on all Arc armor mods. This means that the energy cost of equipping Arc-related mods, such as targeting mods, loaders, dexterity mods, scavengers, and more, is reduced to just one point. Players can optimize their loadouts and take full advantage of Arc abilities and synergies with this discounted mod cost.
Similarly, the Authorized Mods: Void perk offers a significant discount on all Void armor mods. This allows players to equip Void-related mods, including those that enhance Void abilities, at a reduced energy cost of just one point. This enables players to fine-tune their Void subclass builds and capitalize on the benefits provided by Void armor mods.
The Authorized Mods: Strand perk provides a significant discount on all Strand armor mods. With this perk active, players can equip Strand-related mods, such as those that enhance the effectiveness of Strand abilities and weapons, at a reduced energy cost of just one point. This empowers players to optimize their Strand subclass builds and fully utilize the potential of Strand armor mods.
Furthermore, the Authorized Mods: Melee perk offers a substantial discount on all armor mods that affect melee abilities. This discount enables players to equip melee-focused mods, such as those that enhance melee damage, recharge speed, or provide other melee-related benefits at a reduced energy cost. This allows for more flexibility and customization in melee-centric playstyles.
Lastly, the Technicolor Siphon perk introduces a unique armor mod that combines the effects of Strand Siphon and Arc Siphon. By equipping the Technicolor Siphon mod, players can enjoy the combined benefits of both Strand and Arc Siphon, amplifying their ability to generate Orbs of Power. This mod costs three energy to equip and enhances the potency of Orbs created, further enhancing the player’s power and support capabilities.
Column Three of NPA Repulsion Regulator
Perk | Description |
---|---|
Improved Unraveling | Increases the amount of damage dealt by unraveling a target. |
Deeper Origins | Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds origin traits. |
Unto The Breach | With a Void subclass equipped, defeating a Void-debuffed target creates a Void Breach. |
Electric Armor | With an Arc subclass equipped, the Amplified buff lasts for 20 seconds. |
Thunderous Retort | Arc Supers deal 25% more damage when cast while critically wounded or Amplified. Lasts until the end of the Super. |
Column Three of the Season of the Deep Artifact introduces several intriguing perks that enhance gameplay and offer players unique benefits.
The Improved Unraveling perk is designed to boost the damage dealt by a currently unspecified amount. While the exact numbers are yet to be determined and tested, this perk can significantly increase the effectiveness of your abilities.
Defiant Armory is another powerful perk that enhances specific origin traits. It increases the potency of Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds. Each of these origin traits receives a boost in its respective benefits, such as improved energy gain, increased damage, or stronger buffs.
Unto The Breach works similarly to the Echo of Cessation Fragment but applies to all Void debuffs. When you defeat a target that is Volatile, Suppressed, or Weakened, a Void Breach will spawn at the corpse. By collecting this Breach, you restore your class ability energy. It’s worth noting that there is likely a five-second cooldown between activations, similar to the behavior of Cessation. Additionally, the effects of multiple breaches should stack, further enhancing your class ability energy restoration.
Electric Armor extends the duration of the Amplified buff by an additional five seconds when you are using an Arc subclass. Ordinarily, the Amplified buff lasts for 15 seconds, but with Electric Armor, it is prolonged to 20 seconds. This increased duration allows you to capitalize on the benefits provided by the Amplified buff for a longer period, enhancing your overall performance.
Thunderous Retort is a potent perk that amplifies the power of all Arc Supers when you are critically wounded or under the effect of the Amplified buff. When either condition is met, your Arc Supers deal an additional 25% damage. This damage increase applies to roaming Supers and instant-cast Supers, significantly boosting your offensive capabilities.
Column Four of NPA Repulsion Regulator
Perk | Description |
---|---|
Strand Soldier | With a Strand subclass equipped, gaining Woven Mail also grants Unraveling Rounds to your Strand weapons. |
Overcharged Armory | Weapons with Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds are Overcharged. |
Protective Breach | Picking up a Void Breach grants Void Overshields. |
Counter Charge | Stunning a Champion grants x1 Armor Charge. |
Amped Up | While Amplified, gain damage resistance. |
Column Four of the Season of the Deep Artifact introduces a set of impactful perks that enhance different aspects of your gameplay experience.
Strand Soldier is a perk that synergizes with a Strand subclass. When you gain the Woven Mail effect, it also grants Unraveling Rounds to your Strand weapons. This combination of effects allows you to unleash devastating firepower with your Strand weapons while benefiting from the additional damage provided by Unraveling Rounds.
Overcharged Armory is a powerful perk that grants the Overcharge buff to weapons with Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds. Overcharged weapons deal 25% more damage in Legend and Master-tier PvE content.
Protective Breach is a perk that triggers when you pick up a Void Breach. It grants Void Overshields, providing additional protection to your Guardian. Void Breaches can be obtained by defeating enemies affected by Void debuffs or through the Unto the Breach Artifact passive. By collecting a Void Breach, you gain temporary Void Overshields, bolstering your resilience and allowing you to withstand incoming damage more effectively.
Counter Charge is a valuable perk that rewards you for stunning Champions in PvE content. Each time you successfully stun a Champion, it grants you one Armor Charge. By using mods like Stacks on Stacks, you can further amplify this effect and gain additional Armor Charge stacks, empowering your abilities and enhancing your combat effectiveness. Additionally, the Powerful Friends mod enables you to share Armor Charge with your allies upon stunning a Champion, fostering teamwork and coordination.
Amped Up is a perk that provides damage resistance while under the effects of Amplified. The exact amount of damage resistance is currently unknown, and we will update the guide as more information becomes available. This perk grants you increased survivability and resilience, allowing you to withstand enemy attacks with greater durability while taking advantage of the Amplified buff’s benefits.
Column Five of NPA Repulsion Regulator
Perk | Description |
---|---|
Conductive Cosmic Needle | Targets affected by Strand debuffs take increased damage from Arc and Void abilities. |
Shock And Awe | Arc final blows while Amplified summon a burst of lightning that damages and Jolts targets. |
Supernova | Picking up a Void Breach causes your next source of Void damage to create a large Weakening pulse. |
Squad Goals | Finishers provide your allies subclass keywords depending on your currently equipped subclass element. |
Lightning Strikes Twice | Throwing an Arc grenade improves grenade regeneration for a short time. Arc kills extend the timer. |
Column Five of the Season of the Deep Artifact introduces a range of intriguing perks that offer unique advantages to enhance your gameplay.
Conductive Cosmic Needle is a perk that increases the damage taken by targets affected by Strand debuffs from Arc and Void abilities. This synergistic effect amplifies your offensive potential by allowing your Arc and Void abilities to deal more damage to enemies already weakened by Strand debuffs. While the exact damage increase is not specified, it adds an extra layer of strategic depth to your combat encounters.
Shock And Awe is a powerful perk that triggers a burst of lightning when you score Arc final blows while under the effects of Amplified. This burst of lightning damages Jolts targets, potentially staggering them and disrupting their actions. This perk rewards precision and aggressive playstyles, providing additional crowd control and burst damage capabilities when using Arc abilities.
Supernova grants a significant advantage by causing your next source of Void damage after picking up a Void Breach to create a large Weakening pulse. This pulse weakens enemies, reducing their damage output and making them more vulnerable to subsequent attacks. It offers a tactical advantage, allowing you to weaken enemies and control the battlefield strategically.
Squad Goals is a cooperative-oriented perk that enhances your allies’ abilities through finishers. When you perform finishers, your equipped subclass element determines the subclass keyword that is granted to nearby allies. This enables your allies to benefit from subclass-specific effects, enhancing their combat effectiveness and promoting team synergy.
Lightning Strikes Twice is a perk that boosts grenade regeneration when you throw an Arc grenade. Each Arc grenade thrown improves grenade regeneration for a short time. Additionally, getting Arc kills extends the duration of the timer. This perk encourages an aggressive and fast-paced playstyle, rewarding skillful grenade usage and chaining kills with enhanced grenade regeneration.
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These perks in Column Five offer diverse gameplay enhancements, allowing you to customize your approach and maximize your effectiveness in combat encounters. By strategically utilizing these perks, you can unleash devastating attacks, weaken enemies, support your allies, and maintain high combat proficiency throughout your Season of the Deep journey.