Demon’s Souls will not feature raytracing

Developers of Demon’s Souls have confirmed that the PlayStation 5 exclusive will not have raytracing.

One of the biggest sought out feature of the next generation consoles is raytracing. A quite new visual feature. Although only present in a few games till now.

Sadly, PlayStation 5 launch title, Demon’s Souls remake will be lacking this feature.

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In an interview by LEVEL UP,  Gavin Moore, Creative Director of Demon’s Souls and a member of SIE Japan Studio confirmed this news. When asked the reason, Moore stated that ray tracing was not actually part of the plan initially and that they used the monetary resources and time to focus on other elements of the game.

“It’s like any other graphical improvement, there is a cost [to implement raytracing]. If we had implemented ray tracing in the game, that would mean we would have had to leave something out. There is a limited time in game development. When we started development we didn’t know there would be ray tracing in the game, so it wasn’t in our original vision. What we wanted to focus on was the settings and the look of the characters. Everything is lighting in real-time with shadows in real-time 

 Gavin Moore

Even though the lack of this novel feature will disappoint fans. After all, for a launch title, everyone expects Demon’s Souls to utilize the power of PlayStation 5 to 100 percent and beyond. It doesn’t mean that the grim and dark world will not look absolutely stunning. In fact, the developers ensured us that the settings and the characters will look better than ever. All thanks to the beastly hardware of the PS5.

Moreover, games like Demon’s Souls can do very well without raytracing. As the game focuses on the atmosphere, story-telling rather than raw graphical prowess.

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