Looking for Build guides that work for every Killer? Well, look no further as we bring you the Best Killer Builds you can make in Dead By Daylight in 2022.
Behaviour Interactive’s Dead By Daylight has made quite the name for itself as a chilling survivor horror multiplayer game ever since its release in 2016. In a world where almost every multiplayer has turned into a battle royale, DBD continues to retain veteran players and welcome new players to test the Trial Grounds even in 2022.
As you may already know, in DBD, you can either play as the Killer or the Survivor. When you are playing as the Killer, your job will be to capture and sacrifice the Survivors to the Entity before they can make their escape from the Trial grounds. The way that DBD is designed, it may seem unfair that Survivors outnumber the Killer. However, you may gain the upper hand in the Trial if you use the correct build.
Read More: Dead By Daylight Best Survivor Builds in 2022: Ranked from Worst to Best
As of 2022, Dead By Daylight has introduced 26 Killers in their lineup. And although every Killer can have a build that works best specifically for them, that won’t be the main focus here. So in this guide, we have attempted to list down our top picks for the best Killer Builds in Dead By Daylight that generally works well with every Killer so that you may overwhelm the Survivors and keep them from finishing the Trial alive.
Best Killer Builds in DBD in 2022 (A Complete Tier List)
- Best (S-tier) : Anti-Loop Build, The Anti-Gen Build, The “You Shall Not Leave” Build, Anti-Healing Build
- Good (A-tier) : The “You Are Never Safe” Build, The Hex-istential Crisis Build, The Enlightened Build, The General Killer Build, The Predator Build, The Serial Slugger Build
- Average (B-tier) : The Destruction Build, The Terror Radius Build
Top 10 Best Killer Builds in DBD
Here, we have listed our top 10 picks for the best Killer Builds in Dead By Daylight as of 2022, going into details on how they work.
10. The Serial Slugger Build
This is a Super-Slug kind of build that is geared towards maximizing the number of enemies you can down by giving away the location of downed enemies to you and making it difficult for players to find downed teammates.
- Killer Perks needed for this Build:
- DeerStalker
- A Nurse’s Calling
- Coulrophobia
- Hex: The Third Seal
DeerStalker is a General Perk that reveals the aura of Survivors that are in a Dying State for up to 36 meters from the Killer at tier 3. So even though slugging comes with the risk of losing sight of the Survivors as they crawl away, this perk will allow you to keep tabs on their whereabouts after putting them in a Dying State. You can pair this with A Nurse’s Calling. Unique to the Nurse, A Nurse’s Calling is a Killer perk that becomes teachable at Level 40. It is an aura-based perk that reveals the location of Survivors healing themselves or being healed up to 28 meters from the Killer at tier 3. So even if a teammate is healing the downed Survivor, you will have access to their location.
Paired with these two, we have The Clown’s Coulrophobia, which unlocks for everyone at level 35. With the help of this perk, a Survivor’s Healing Speed is reduced by up to 50% in tier 3 as long as they are within your Terror radius. This makes it easier for you to catch up to Survivors and slug them when they try to heal their allies. Then we have the Hag’s Hex: The Third Seal, which becomes teachable at level 30. This perk messes with the Survivor’s own aura-reading capabilities by inflicting a Blindness status effect when you land a basic or special attack on them. This effect can be inflicted upon up to 4 Survivors in tier 3 as long as the hex totem remains standing. This will further slow down the Survivor side from locating their allies and healing them.
9. The Predator Build
This build is geared towards tracking down Survivors and hunting them down like a true predator. But it is a challenging Build to use as it requires utmost attentiveness from the player.
- Killer Perks needed for this Build:
- Bloodhound
- Sloppy Butcher / Stridor
- Shadowborne
- Whispers
Firstly, we have The Wraith’s Bloodhound, which becomes teachable to other Killers at level 35. This perk is great for locating injured Survivors as their pool of blood appears bright red, making it easier to spot, and can be tracked for up to 4 seconds longer in tier 3. You can either pair this with perks like Sloppy Butcher, which is a general perk that increases the amount of blood shed by Survivors from Basic attacks by up to 100% in tier 3. Or you can opt for Stridor, a Killer perk unique to the Nurse that becomes teachable at level 30.
This perk is useful for locating injured Survivors from their grunts and healthy Survivors just from their breathing as it increases the volume of Grunts and Breathing by up to 50% and 25%, respectively, in tier 3. Then we have Wraith’s Shadowborne, which increases your Field of View by up to 15°, allowing you to spot Survivors more easily. Lastly, we have Whispers, a general Killer perk that alerts you when Survivors are up to 32 meters within your proximity.
8. The General Killer Build
This is a basic Killer build that does not require you to unlock any Killer Teachable perks and makes do with the general Killer perks available in the game. These perks are available to every Killer at every level, so you don’t have to go out of your way to level up anyone. This build is generally good for early game and new players.
- Killer Perks needed for this Build:
- Sloppy Butcher
- Whispers
- Bitter Murmur
- Iron Grasp
As explained earlier, Sloppy Butcher is a general perk that increases the amount of blood that Survivors bleed from being inflicted with Basic attacks by up to 100% in tier 3. Although it requires you to be attentive, it makes locating injured Survivors very easy by tracking their blood. Moreover, it also leaves them with a Mangled status effect which increases the time it takes them to heal themselves or be healed by others by 25%. Then we have Whispers, which is a general Killer perk that alerts you of the Survivor’s location when they are up to 32 meters within the Killer’s location.
Next, we have Bitter Murmur, which is a great aura-based Killer perk, especially in larger maps that are harder for the Killer to control. This perk reveals the location or aura of all Survivors for up to 10 seconds every time a generator is fully repaired. Lastly, we have Iron Grasp, which aids in your successful hooking of Survivors by reducing the effects of Survivor’s wiggles by 75%. This makes it harder for them to wiggle out of your grasp when they are being carried to the hook.
7. The Enlightened Build
If you’re a Killer that likes to lead the match with a ton of information in hand, then this build is for you.
- Killer Perks needed for this Build:
- Lethal Pursuer
- Barbeque & Chilli
- Tinkerer
- Bitter Murmur
Lethal Pursuer is a Killer Perk unique to The Nemesis, which becomes teachable at Level 30. With the help of this perk, all of the Survivors’ locations are revealed at the beginning of the Trial, with the auras lasting for up to 9 seconds. This will give you a great advantage over the Survivors from the get-go. Next, we have Barbeque & Chilli, which, for every time you hook a Survivor, will give away the location or auras of all Survivors within the 40-meter radius of the hook.
Next, we have the General Killer perk Tinkerer. This nifty perk will give you a Loud Noise Notification when a generator repair progress reaches 70%. Moreover, it will also give you an Undetectable status effect for up to 16 seconds. This perk works exceptionally well with Bitter Murmur. As explained earlier, Bitter murmur is another aura-based perk that reveals the aura of all Survivors for up to 10 seconds every time a generator is fully repaired.
6. The Hex-istential Crisis Build
As the name implies, this build is comprised of Hex-only Killer Perks in DBD.
- Killer Perks needed for this Build:
- Hex: Ruin
- Hex: Haunted Ground
- Hex: Devour Hope
- Hex: The Third Seal
First, we have Hex: Ruin, a Killer perk unique to The Hag and becomes teachable at level 35. This perk is extremely useful as it regresses Generator repair progression for all generators when they are not being worked on. The regression speed can go upwards by up to 200% of the normal speed. Moving on, we have Hex: Haunted Ground, which is a Killer perk unique to the Spirit and can be taught to others at level 35. This perk punishes Survivors for cleansing or blessing Hex totems by leaving all of them with an Exposed status effect for up to 60 seconds, allowing the Killer to deal double the damage on their Basic Attack.
Then we have Hex: Devour Hope, a Killer Perk belonging to the Hag and can be unlocked for others at level 40. This perk rewards Killers with tokens for each time a Survivor is unhooked within 24 meters of the Killer. For 2 tokens, Killers can receive up to a 5% Haste status effect for 10 seconds. For 3 tokens, Survivors are inflicted with the Exposed status effect. And for 5 tokens, Killers get the ability to kill a Survivor with their own hands. Lastly, the Hag’s Hex: The Third Seal messes with the Survivor’s own aura-reading capabilities by inflicting a Blindness status effect when you land a basic or special attack on them. This effect can be inflicted upon up to 4 Survivors in tier 3 as long as the hex totem remains standing.
5. The “You Are Never Safe” Build
This build is geared towards leaving the Survivors vulnerable with an Exposed status effect on their every action. The damage dealt from the Killer’s Basic Attacks is doubled when Survivors are under the Exposed status effect.
- Killer Perks needed for this Build:
- Iron Maiden
- Hex: Devour Hope
- Make Your Choice
- Dragon’s Grip
Unique to The Legion, Iron Maiden is a Killer Perk that becomes teachable to other Killers at level 40. This Killer perk leaves Survivors with an Exposed status effect every time they exit a locker. Not only that, but Killers themselves also get up to a 50% increased speed in opening lockers. Next, we have The Hag’s Hex: Devour Hope, which rewards Killers with tokens for each time a Survivor is unhooked within 24 meters of the Killer. For 2 tokens, Killers can receive up to a 5% Haste status effect for 10 seconds. For 3 tokens, Survivors are inflicted with the Exposed status effect. And for 5 tokens, Killers get the ability to kill a Survivor with their own hands.
Then we have Make your Choice, which is a Killer perk unique to The Pig. It becomes teachable at level 40. This perk essentially punishes Survivors for helping out allies. Whenever Survivors unhook another player, the rescuer is left with an Exposed status effect for up to 60 seconds. However, the cooldown period of this perk can also last up to 60 seconds. Lastly, we have Blight’s Dragon’s Grip perk, which can be unlocked for other Killers at level 30. This perk activates when a Survivor interacts with a generator that the Killer has kicked. The Survivor will let out a scream upon interacting with the generator, leaving their location exposed for 4 seconds. Moreover, they will also be inflicted with an Exposed status effect for up to 60 seconds.
4. Anti-Heal Build
As the name suggests, this build is focused on leaving players in a forever injured state and generally making it very difficult for them to heal themselves and others.
- Killer Perks needed for this Build:
- Sloppy Butcher
- A Nurse’s Calling
- Coulrophobia
- Distressing
Sloppy Butcher is a general perk that increases the amount of blood that Survivors shed from being inflicted with Basic attacks by up to 100% in tier 3. This makes them easier to track down to finish the job before they can heal themselves. Then we have A Nurse’s Calling, which is an aura-based perk unique to The Nurse that reveals the location of Survivors healing themselves or being healed up to 28 meters from the Killer at tier 3. This will also help you to hunt down injured Survivors faster.
Coulrophobia is perfect to pair with A Nurse’s Calling because, with the help of this perk, Survivor’s Healing Speed is reduced by up to 50% in tier 3 as long as they are within your Terror radius. And to increase the range of this effect, Distressing is the perfect choice as it will increase your Terror radius by up to 26%. So Survivors will cause panic and take double the time to heal themselves and others, all the while giving away their location.
3. The “You Shall Not Leave” Build
As a Killer, your primary job is to make sure no one escapes the Trial grounds. So this build is geared towards achieving just that.
- Killer Perks needed for this Build:
- Hex: No One Escapes Death
- Blood Warden
- Fire Up
- Knock Out
Hex: No One Escapes Death is one of the General Killer Perks in DBD, which activates once the Exit gates are powered. However, activating it requires some prerequisite conditions to be met. There must be at least one dull totem remaining when the exit gates are powered, which will turn into a hex totem and give you a 4% increase in movement speed while also inflicting all remaining Survivors with the Exposed status effect. This will allow you to catch up to Survivors faster and score a one-hit down before they can escape the Trial Grounds.
Then there is the Nightmare’s Blood Warden perk which activates when one of the two Exit gates opens. This not only reveals the auras of Survivors standing close to the Exit Gate area but also shuts down all exit gates for up to 60 seconds if you manage to hook a Survivor while the perk is active. This will shift the game in your favor during Endgame Collapse.
Fire Up, which is another teachable perk by the Nightmare, unlocks at level 30. This perk gives killers a stackable action speed bonus of a maximum of 20% for each generator repaired. This means that you will break Generators, Breakable Walls, and Pallets and pick up and drop survivors faster. Lastly, we have Knock Out, which slows down the crawling speed of players put in a Dying State by 50%.
2. The Anti-Gen Build
The Survivor’s primary goal is to get all the generators started so that they can power the exit gates and escape the trial ground. So it is your duty as the Killer to stop that from happening. This build makes it extremely difficult for generators to be completed.
- Killer Perks needed for this Build:
- Hex: Ruin
- Hex: Undying
- Tinkerer
- Monitor & Abuse
The Hag’s Hex: Ruin regresses Generator repair progression for all generators by up to 200% of the normal regression speed when they are not being worked on. This makes it easier for Killer to pressure the Generators and prevent Survivors from completing a generator. To support this perk, you can use Blight’s Hex: Undying Perk, which transfers Hex: Ruin to the Undying totem in case Ruin’s totem gets cleansed, acting as a backup totem. Not only that, but it will also reveal the aura of Survivors within up to 4 meters of any dull totem.
Tinkerer is a General Killer Perk that will give you a Loud Noise Notification when a generator repair progress reaches 70%. So you can easily locate the generator that’s being worked on. Moreover, it will also give you an Undetectable status effect for up to 16 seconds, allowing you to sneak up on players working on the generator and strike them. To locate generators and survivors faster, you can pair this with The Doctor’s Monitor & Abuse to gain up to a 10° increase in your field of view.
1. Anti-Loop Build
Looping can be a frustrating thing to deal with as a Killer, especially due to them having slower movement speed and agility than Survivors. To counter this, we have the Anti-loop build for you.
- Killer Perks needed for this Build:
- Hex: Blood Favor
- Bamboozle
- Claustrophobia
- Coup de Grâce
Unlocking at level 35, Hex: Blood Favor is a Killer perk unique to the Blight. This perk prevents all Pallets within up to 32 meters of a Survivor from being pulled down when they lose a health state. The effect lasts for up to 15 seconds. So every time you land a hit on the Survivor, their surrounding Pallets will get blocked, preventing them from using them. Then we have Bamboozle, which is a Killer perk unique to the Clown. Unlocking at level 30, this perk allows you to block one window at a time after vaulting it, with up to a 15% increase in vault speed.
Then we have Claustrophobia, which is a General Perk that closes all nearby windows within a 32-meter radius upon fixing a generator. The windows remain closed for up to 30 seconds, giving Killers enough time to catch up to the Survivor before they can think of looping their way out of the situation. Lastly, we have the Twin’s Coup de Grâce which grants you a single token every time a generator is completed. Each token consumed increases the reach of your lunge attack by up to 80%. So you’ll have an easier time landing a successful hit on Survivors trying to get away.
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