Cyberpunk 2077 Hotfix 1.22: Performance and Stability improvements, and more

CD Projekt Red has released a new hotfix for Cyberpunk 2077 today, introducing further improvements to the performance and stability of the game.

The new Hotfix 1.22 for Cyberpunk is now live on PC, consoles, and Stadia. The update mostly focuses on the most commonly reported issues since the last patch.

While the hotfix 1.22 doesn’t seem as big as v1.2, CDPR still introduced multiple bug fixes that players were facing in quests and the open world. The update also features some important memory management optimizations that aim to reduce the number of crashes. Some console-specific improvements have also been made to improve the overall experience.

You can read the full patch notes down below. 

Cyberpunk 2077 Hotfix 1.22:

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available

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