Learn about the best builds you can have with Sorcerer in Diablo 4.
To hold your ground in Diablo, you need space, more precisely, quite some distance between you and your foes. To sum up, the longer you can hold your ground; you have the high ground. With that in mind, Sorcerer is the best class to choose among other ones. With arcane elements and ancient knowledge backing up, she can be a true nightmare as she controls all the main elements. Say, from burning the foes in hellfire to freeze them and then strike them with light bolts straight up from heaven; this cannot be better than this.
As powerful as she can be, you have to put up the best strategy to utilize that godly power. Spell that fires a fireball to bring upon lightning damage; all can be in the palm of your hands with the right builds. With proper positioning and using proper skills, a Sorcerer is bound to give out maximum output, nevertheless the long cooldown time. However, in this guide, we have arranged some of the best builds you can try on with your Sorcerer Supreme. Without further ado, let’s jump right into it.
Read More: Best Barbarian Build
Best Sorcerer Build in Diablo 4
Early Build
Build of Blizzard
Skills
Skill | Description |
---|---|
Fire Bolt (Basic) | Hurl a flaming bolt, dealing 10% damage and Burning for 40% over 8 seconds. Enchantment Effect Direct damage from Skills applies up to an additional 23% Burning damage over 8 seconds. |
Frost Bolt (Basic) | Throw a bolt of frost at an enemy, dealing 35% damage and Chilling them for 15%. |
Frozen Orb (Core) | Gain 6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%. |
Enhanced Frozen Orb (Core) | When cast above 50 Mana, Frozen Orb’s explosion damage is increased by 30%. |
Greater Frozen Orb (Core) | Frozen Orb’s explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
Devastation (Core) | Maximum Mana is increased by 3. |
Frost Nova (Defensive) | Unleash a torrent of frost, Freezing enemies around you for 2 seconds, and your Conjuration Skills have a 30% chance to unleash a Frost Nova when hitting enemies. |
Enhanced Frost Nova (Defensive) | Killing enemies Frozen by Frost Nova reduces its Cooldown by 2 seconds, up to 6 seconds per cast. |
Mystical Frost Nova (Defensive) | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses. |
Teleport (Defensive) | Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. Enchantment Effect Evade is replaced with a short-range Teleport on a 17.0-second Cooldown. |
Enhanced Teleport (Defensive) | Teleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Shimmering Teleport (Defensive) | After Teleporting, you gain 30% Damage Reduction for 3 seconds. |
Flame Shield (Defensive) | • Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 23% damage per second. • While Flame Shield is active, you are Immune. Enchantment Effect Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. |
Enhanced Flame Shield (Defensive) | Flame Shield grants 25% Movement Speed while active. |
Shimmering Flame Shield (Defensive) | You gain 25% Mana Cost Reduction while Flame Shield is active. |
Blizzard (Mastery) | • Summon a frigid blizzard that deals 120% damage and continually Chills enemies for 18% over 8 seconds. • Enchantment Effect Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds. |
Enhanced Blizzard (Mastery) | Blizzard deals 25% increased damage to Frozen enemies. |
Wizard’s Blizzard (Mastery) | While you have an active Blizzard, your Core Skills cost 10% less Mana. |
Icy Veil (Mastery) | Your Barriers have a 5% increased duration. |
Cold Front (Mastery) | While you have a Barrier active, you apply 8% more Chill. |
Mana Shield (Conjuration) | Every time you spend 100 Mana, you gain a 5% Damage Reduction for 5 seconds. |
Permafrost (Ultimate) | Frost Skills deal 5% increased damage to Elites. |
Hoarfrost (Ultimate) | You deal 3% increased damage to Chilled enemies, and 6% increased damage to Frozen enemies. |
Unstable Current (Ultimate) | Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
Prime Unstable Current (Ultimate) | Unstable Currents increase your Attack Speed by 25% while active. |
Coursing Currents (Ultimate) | Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike. |
Fiery Surge (Ultimate) | Killing a Burning enemy increases your Mana Regeneration by 10% for 3 seconds. |
Aspects
Aspect | Power | Where to Find |
---|---|---|
Aspect of Control | You deal % more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Aspect of Frozen Tundra | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing Cold damage. | Random Drop |
Aspect of Binding Ember | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized. | Random Drop |
Everliving Aspect | You take less damage from Crowd Controlled or Vulnerable enemies. | Random Drop |
Strom Swell Aspect | You deal damage to Vulnerable enemies while you have a Barrier. | Onyx Hold, Dry Steppes |
Rapid Aspect | Basic Skills gain 15-30%, Attack Speed. | Buried Halls, Dry Steppes |
Prodigy’s Aspect | Using a Cooldown restores 15 Mana. | Witchwater, Hawezar |
Edgemaster’s Aspect | Skills deal up to 10-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Elementalist’s Aspect | Core or Mastery Skills cast at or above 100 Mana gain a 20-40% increased Critical Strike Chance. | Pallid Delve, Dry Stepps |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25-50%. | Halls of the Damned, Kehjistan |
Aspect of the Unwavering | Taking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills. | Putrid Aquifer, Kehjistan |
Gems
- Weapons: Emerald (+9% Critical Strike Damage to Vulnerable Enemies)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Skull (+170 Armor)
Build of Speed
Skills
Skill | Description |
---|---|
Arc Lash (Basic) | Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Effect When you use a Cooldown, enemies around you are Stunned for 0.5 seconds. |
Enhanced Arc Lash (Basic) | If Arc Lash’s initial swipe Critically Strikes, it swipes an additional time. |
Flickering Arc Lash (Basic) | Gain 6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%. |
Chain Lightning (Core) | Unleash a stream of lightning that deals 42% damage and chains between Nearby enemies and you up to 6 times, prioritizing enemies. Enchantment Effect Chain Lightning forms automatically after spending 100 Mana. |
Enhanced Chain Lightning (Core) | Chain Lightning gains a 3% increased Critical Strike Chance per bounce. |
Greater Chain Lightning (Core) | If Chain Lightning bounces off of you, its next hit deals 25% increased damage. |
Elemental Dominance (Core) | Your Core Skills deal 9% increased damage when cast above 50 Mana. |
Frost Nova (Defensive) | Unleash a torrent of frost, Freezing enemies around you for 2 seconds, and your Conjuration Skills have a 30% chance to unleash a Frost Nova when hitting enemies. |
Enhanced Frost Nova (Defensive) | Killing enemies Frozen by Frost Nova reduces its Cooldown by 2 seconds, up to 6 seconds per cast. |
Mystical Frost Nova (Defensive) | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses. |
Devouring Blaze (Mastery) | You deal 10% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to 25%. |
Mana Shield (Conjuration) | Every time you spend 100 Mana, you gain a 5% Damage Reduction for 5 seconds. |
Unstable Current (Ultimate) | Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
Prime Unstable Current (Ultimate) | Unstable Currents increase your Attack Speed by 25% while active. |
Coursing Currents (Ultimate) | Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike. |
Fiery Surge (Ultimate) | Killing a Burning enemy increases your Mana Regeneration by 10% for 3 seconds. |
Aspects
Aspect | Power | Where to Find |
---|---|---|
Aspect of Control | You deal % more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Rapid Aspect | Basic Skills gain 15-30%, Attack Speed. | Buried Halls, Dry Steppes |
Prodigy’s Aspect | Using a Cooldown restores 15 Mana. | Witchwater, Hawezar |
Aspect of Efficiency | Casting a Basic Skill reduces the Mana cost of your next Core Skill. | Domhainne Tunnels, Scosglen |
Edgemaster’s Aspect | Skills deal up to 10-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Elementalist’s Aspect | Core or Mastery Skills cast at or above 100 Mana gain a 20-40% increased Critical Strike Chance. | Pallid Delve, Dry Stepps |
Stable Aspect | While Unstable Currents is inactive, your Shock Skills have a 5-10% chance to trigger a free cast. | Random Drop Only |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25-50%. | Halls of the Damned, Kehjistan |
Aspect of the Unwavering | Taking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills. | Putrid Aquifer, Kehjistan |
Ghostwalker Aspect | While Unstoppable is active, after 4 seconds, you gain 10-25% increased Movement Speed and can move freely through enemies. | Shivta Ruins, Kehjistan |
Gems
- Weapons: Topaz (+15% Basic Skill Damage)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Skull (+170 Armor)
Midgame Build
Build of Justice
Skills
Skill | Description |
---|---|
Arc Lash (Basic) | Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Effect When you use a Cooldown, enemies around you are Stunned for 0.5 seconds. |
Enhanced Arc Lash (Basic) | If Arc Lash’s initial swipe Critically Strikes, it swipes an additional time. |
Flickering Arc Lash (Basic) | Gain 6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%. |
Charge Bolts (Core) | Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 17% damage each. Enchantment Effect When you Stun an enemy, there’s a 40% chance to release 3 Charged Bolts from them. |
Enhanced Charged Bolts (Core) | Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 15% damage to enemies around them. |
Greater Charged Bolts (Core) | Charged Bolts deal 25% increased damage to Stunned enemies. |
Flame Shield (Defensive) | Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 23% damage per second. While Flame Shield is active, you are Immune. Enchantment Effect Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. |
Enhanced Flame Shield (Defensive) | Flame Shield grants 25% Movement Speed while active. |
Shimmering Flame Shield (Defensive) | Flame Shield heals you for 50% of your missing Life. |
Teleport (Defensive) | Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. Enchantment Effect Evade is replaced with a short-range Teleport on a 17-second Cooldown. |
Enhanced Teleport (Defensive) | Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Shimmering Teleport (Defensive) | After Teleporting, you gain a 30% Damage Reduction for 5 seconds. |
Protection (Conjuration) | Using a cooldown grants 30% of your Maximum Life as a Barrier for 5 seconds. |
Mana Shield (Conjuration) | Every time you spend 100 Mana, you gain a 5% Damage Reduction for 5 seconds. |
Ball Lightning (Mastery) | Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 18% damage. |
Enhanced Ball Lightning (Mastery) | Ball Lightning’s damage rate is increased by 200% of your Attack Speed Bonus. |
Wizard’s Ball Lightning (Mastery) | If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. |
Shocking Impact (Mastery) | Whenever you Stun an enemy, you deal 45% Lightning Damage upon them. |
Unstable Current (Ultimate) | Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
Prime Unstable Current (Ultimate) | Unstable Currents increase your Attack Speed by 25% while active. |
Coursing Currents (Ultimate) | Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike. |
Fiery Surge (Ultimate) | Killing a Burning enemy increases your Mana Regeneration by 10% for 3 seconds. |
Aspects
Aspect | Power | Where to Find |
---|---|---|
Aspect of Control | You deal % more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Aspect of Retribution | Distant enemies have an 8% chance to be stunned for 2 seconds when they hit you. You deal 20-40% increased damage to Stunned enemies. | Abandoned Mineworks, Kehjistan |
Rapid Aspect | Basic Skills gain 15-30%, Attack Speed. | Buried Halls, Dry Steppes |
Aspect of Fortune | Your Lucky Hit Chance is increased by 10-20% while you have a Barrier active. | Random Drop |
Prodigy’s Aspect | Using a Cooldown restores 15 Mana. | Witchwater, Hawezar |
Aspect of Efficiency | Casting a Basic Skill reduces the Mana cost of your next Core Skill. | Domhainne Tunnels, Scosglen |
Edgemaster’s Aspect | Skills deal up to 10-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Elementalist’s Aspect | Core or Mastery Skills cast at or above 100 Mana gain a 20-40% increased Critical Strike Chance. | Pallid Delve, Dry Stepps |
Stable Aspect | While Unstable Currents is inactive, your Shock Skills have a 5-10% chance to trigger a free cast. | Random Drop Only |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25-50%. | Halls of the Damned, Kehjistan |
Aspect of the Unwavering | Taking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills. | Putrid Aquifer, Kehjistan |
Ghostwalker Aspect | While Unstoppable is active, after 4 seconds, you gain 10-25% increased Movement Speed and can move freely through enemies. | Shivta Ruins, Kehjistan |
Gems
- Weapons: Diamond (+11% Ultimate Skill Damage)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Skull (+170 Armor)
Endgame Build
Build of Frostbite
Skills
Skill | Description |
---|---|
Frost Bolt (Basic) | Throw a bolt of frost at an enemy, dealing 35% damage and Chilling them for 15%. Enchantment Effect Direct damage from Skills applies up to 15% Chill. |
Enhanced Frost Bolt (Basic) | Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies. |
Flickering Frost Bolt (Basic) | Frost Bolt makes Frozen enemies Vulnerable for 3 seconds. |
Ice Shards (Core) | Launch 5 shards that deal 25% damage each. Deals 25% increased damage to Frozen enemies. Enchantment Effect Ice Shards automatically conjure and fly toward Frozen enemies. |
Enhanced Ice Shards (Core) | Ice Shards have a 15% chance to ricochet into another enemy. Ice Shards always ricochet off of Frozen enemies. |
Greater Ice Shards (Core) | While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. |
Elemental Dominance (Core) | Your Core Skills deal 9% increased damage when cast above 50 Mana. |
Teleport (Defensive) | Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. Enchantment Effect Evade is replaced with a short-range Teleport on a 17-second Cooldown. |
Enhanced Teleport (Defensive) | Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Shimmering Teleport (Defensive) | After Teleporting, you gain a 30% Damage Reduction for 5 seconds. |
Frost Nova (Defensive) | Unleash a torrent of frost, Freezing enemies around you for 2 seconds, and your Conjuration Skills have a 30% chance to unleash a Frost Nova when hitting enemies. |
Enhanced Frost Nova (Defensive) | Killing enemies Frozen by Frost Nova reduces its Cooldown by 2 seconds, up to 6 seconds per cast. |
Mystical Frost Nova (Defensive) | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses. |
Ice Blades (Conjuration) | Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for 31% damage and have a 30% chance to make them Vulnerable for 2 seconds. Enchantment Effect For every 20 seconds in Cooldowns you spend, you spawn an Ice Blade on a random enemy. |
Enhanced Ice Blades (Conjuration) | Ice Blades’s Cooldown is reduced by 1 second each time it hits a Vulnerable enemy. |
Summoned Ice Blades (Conjuration) | 50% of Enhanced Ice Blades’s Cooldown Reduction is applied to your other Skills. |
Deep Freeze (Ultimate) | Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 13% damage, and Chilling enemies for 20%. When Deep Freeze expires, it deals an additional 100% damage. |
Prime Deep Freeze (Ultimate) | When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
Supreme Deep Freeze (Ultimate) | When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%. |
Permafrost (Ultimate) | Frost Skills deal 5% increased damage to Elites. |
Hoarfrost (Ultimate) | You deal 3% increased damage to Chilled enemies and 6% increased damage to Frozen enemies. |
Aspects
Aspect | Power | Where to get |
---|---|---|
Elementalist’s Aspect | Core or Mastery Skills cast at or above 100 Mana gain a 20.0 – 40.0% increased Critical Strike Chance. | Pallid Delve, Dry Steppes |
Aspect of Piercing Cold | Ice Shards pierce 3-4 times, dealing 25% less damage per subsequent enemy hit. | Dead Man’s Dredge, Fractured Peaks |
Aspect of Control | You deal 30 – 40% more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Edgemaster’s Aspect | Skills deal up to 10 – 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Frostblitz Aspect | Frost Nova gains an additional Charge, but the Cooldown per Charge is increased by 30-40%. | Random Drop |
Conceited Aspect | Deal 15 – 25% increased damage while you have a Barrier active. | Random Drop |
Everliving Aspect | You take 20 – 25% less damage from Crowd Controlled or Vulnerable enemies. | Random Drop |
Aspect of Fortune | Your Lucky Hit Chance is increased by 10 – 20% while you have a Barrier active. | Random Drop |
Gems
- Weapons: Emerald (+9% Critical Strike Damage to Vulnerable Enemies)
- Armor: Diamond (+4% Barrier Generation)
- Jewelry: Diamond (+6% Resistance to All Elements)
Build of Blaze
Skills
Skill | Description |
---|---|
Fire Bolt (Basic) | Hurl a flaming bolt, dealing 10% damage and Burning for 40% over 8 seconds. Enchantment Effect Direct damage from Skills applies up to an additional 23% Burning damage over 8 seconds. |
Enhanced Fire Bolt (Basic) | Fire Bolt pierces through burning enemies. |
Flickering Fire Bolt (Basic) | Fire Bolt generates 2 mana when hitting a Burning enemy. |
Fireball (Core) | Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies. Enchantment Effect When you kill an enemy, they explode in a Fireball for 50% of its damage. |
Enhanced Fireball (Core) | Fireball’s radius is increased based on distance traveled, up to 50% |
Greater Fireball (Core) | Fireball deals 10% of the Burning damage you’ve applied to enemies as additional direct damage. |
Elemental Dominance (Core) | Your Core Skills deal 9% increased damage when cast above 50 Mana. |
Teleport (Defensive) | Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. Enchantment Effect Evade is replaced with a short-range Teleport on a 17-second Cooldown. |
Enhanced Teleport (Defensive) | Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Shimmering Teleport (Defensive) | After Teleporting, you gain a 30% Damage Reduction for 5 seconds. |
Hydra (Conjuration) | Summon a 3-headed Hydra for 12.0 seconds. Each head spits fire at a Nearby enemy, dealing 30% damage. Maximum 1 active Hydras at a time. Enchantment Effect After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds. |
Enhanced Hydra (Conjuration) | While Healthy, your casts of Hydra gain 1 additional head. |
Summoned Hydra (Ultimate) | Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds. |
Protection (Conjuration) | Using a cooldown grants 30% of your Maximum Life as a Barrier for 5 seconds. |
Firewall (Mastery) | Create a wall of flames that Burns enemies for 160% damage over 8 seconds. Enchantment Effect Each time an enemy takes Burning damage, there’s a 5% chance to spawn 2 Firewalls underneath them for 3 seconds. |
Enhanced Firewall (Mastery) | Enemies take 25% increased Burning damage from you while standing in Firewall. |
Wizard’s Firewall (Mastery) | You gain a 5% increased Mana Regeneration per active Firewall, up to 25%. |
Inferno (Ultimate) | Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds. |
Prime Inferno (Ultimate) | Inferno repeatedly Pulls Enemies to its center. |
Supreme Inferno (Ultimate) | While Inferno is active, your Pyromancy Skills cost no Mana. |
Aspects
Aspect Name | Power | Where to Get |
---|---|---|
Aspect of Control | You deal 30 – 40% more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Edgemaster’s Aspect | Skills deal up to 10 – 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Prodigy’s Aspect | Using a Cooldown restores 15 Mana. | Witchwater, Hawezar |
Aspect of Engulfing Flames | While enemies are affected by more Damage Over Time than their total Life, you deal 30 – 40% increased Burning damage to them. | Random Drop |
Conceited Aspect | Deal 15 – 25% increased damage while you have a Barrier active. | Random Drop |
Aspect of Disobedience | You gain 0.25 – 0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00 – 50.00%. | Halls of the Damned, Kehjistan |
Aspect of Binding Embers | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for 2.0 – 3.0 seconds. | Random Drop |
Gems
- Weapons: Topaz (+15% Basic Skill Damage)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Skull (+170 Armor)
Looking for more Diablo 4 guides? Check these out…
- Best Diablo 4 Class Tier List
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- Diablo 4: What is the Level Cap? and many more!