Learn all about the best builds for your Necromancer in Diablo 4.
The Necromancer class offers some unique abilities. These are centered around the mastery of death itself. If you choose Necromancer, get ready to summon and control a diverse range of minions, such as skeletons, zombies, and golems. These eternal loyal companions will fight to the death, turning the tide of battle through sheer numbers and relentless assault.
On top of that, the allure of the Necromancer class lies in its flexibility and potency. Embrace the dark art, and discover a world of endless possibilities. The army of the undead will aid you by wielding an array of bone, blood, and shadow magic. You can either seek to dominate the battlefield through sheer numbers, obliterate foes with devastating spells, or revel in the unholy synergy of summoning and destruction.
And to get that full essence, you will need to utilize the Necromancer to the fullest. In this guide, we have tried to sum up some of the best builds that will suit your Necromancer. So, without further ado, jump right in!
Read More: Best Barbarian Build
Best Necromancer Build in Diablo 4
Early Build
Build of Impale
Skills
Skill | Description |
---|---|
Hemorrhage (Basic) | Burst an enemy’s blood to deal 25% damage. Hemorrhage has a 20% chance of forming a Blood Orb. |
Enhanced Hemorrhage (Basic) | After picking up a Blood Orb, your next Hemorrhage damages enemies around your target and grants 2 additional Essence per enemy hit. |
Bone Spear (Core) | Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies. |
Enhanced Bone Spear (Core) | Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each. |
Supernatural Bone Spear (Core) | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
Unliving Energy (Core) | Your maximum Essence is increased by 3 |
Imperfectly Balanced (Core) | Your Core Skills cost 3% more Essence but deal 5% increased damage. |
Corpse Explosion (Corpse & Macabre) | Detonate a Corpse, dealing 50% damage to surrounding enemies |
Enhanced Corpse Explosion (Corpse & Macabre) | Corpse Explosion’s radius is increased by 15%. |
Plagued Corpse Explosion (Corpse & Macabre) | Corpse Explosion deals 8% increased damage to Slowed, Stunned or Vulnerable enemies. These damage bonuses can stack. |
Grim Harvest (Corpse & Macabre) | Consuming a corpse generates 3 Essence. |
Fueled by Death (Corpse & Macabre) | You deal 3% increased damage for 6 seconds after consuming a Corpse. |
Skeletal Warrior Mastery (Corpse & Macabre) | Increase the damage and Life of your Skeletal Warriors by 15%. |
Army of the Dead (Ultimate) | Call forth the deep-buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage. |
Prime Army of the Dead (Ultimate) | When Army of the Dead’s Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse. |
Aspect
Aspect | Power | Where to Get |
---|---|---|
Aspect of Grasping Veins | â—¦ Gain 10-20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. â—¦ You deal 30-60% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | Corrupted Grotto, Kehjistan |
Splintering Aspect | â—¦ Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for 1.5-2.5 seconds. â—¦ Bone Shards from Bone Spear deal 50-100% bonus damage to Vulnerable enemies and pierce them. | Guulrahn Slums, Dry Steppes |
Edgemaster’s Aspect | Skills deal up to 10- 20% increased damage based on your available Primary Resource. When cast, receive the maximum benefit while you have full Primary Resources. | Oldstones, Scosglen |
Aspect of Acolyte’sood | While at full Life, Blood Orbs grant 10-20 Essence. | Betrayer’s Row, Dry Steppes |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2-6 seconds. | Dark Ravine, Dry Steppes |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00-50.00%. | Halls of the Damned, Kehjistan |
Aspect of the Protector | Damaging an Elite enemy grants you a Barrier absorbing for 10 seconds. This effect can only happen once every 30 seconds. | Lost Archives, Fractured Peaks |
Wind Striker Aspect | Critical Strikes grant 8-16% Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
Gems
- Weapon: Emerald (+9% Critical Strike Damage toExplosion’s Enemies)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Skull (+170 Armor)
Build of Scourge
Skills
Skill | Description |
---|---|
Decompose (Basic) | Tear the flesh from an enemy, dealing 30% damage per second and forming a usable Corpse with the flesh every 2.5 seconds. |
Enhanced Decompose (Basic) | If an enemy dies while being Decomposed, you gain 10 essences. |
Acolyte’s Decompose (Basic) | You and your Minions deal 10% increased damage to enemies who are being Decomposed. |
Blight (Core) | Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 80% damage over 6 seconds. |
Enhanced Blight (Core) | Blight Slows enemies by 25%. |
Supernatural Blight (Core) | Blight has a 30% chance to Immobilize enemieDead’s1.5 seconds on impact. |
Unliving Energy (Core) | Your maximum Essence is increased by 3. |
Imperfectly Balanced (Core) | Your Core Skills cost 3% more Essence, but deal 5% increased damage. |
Corpse Explosion (Corpse & Macabre) | Detonate a Corpse, dealing 50% damage to surrounding enemies. |
Enhanced Corpse Explosion (Corpse & Macabre) | Corpse Explosion’s radius is increased by 15%. |
Blighted Corpse Explosion (Corpse & Macabre) | Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 Blight’s |
Grim Harvest (Corpse & Macabre) | Consuming a corpse generates 3 Essence. |
Fueled by Death (Corpse & Macabre) | You deal 3% increased damage for 6 seconds after consuming a Corpse. |
Skeletal Warrior Mastery (Corpse & Macabre) | Increase the damage and Life of your Skeletal Warriors by 15%. |
Army of the Dead (Ultimate) | Call forth the deep-buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage. |
Prime Army of the Dead (Ultimate) | When Army of the Dead’s Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse |
Aspect
Aspect | Power | Where to Get |
---|---|---|
Flesh-Rending Aspect | After Decompose spawns a Corpse, gain 10-20 Essence. | Nostrava Deepwood, Fractured Peaks |
Rotting Aspect | â—¦ Decompose can chain up to 2 additional targets. â—¦ When Decompose spawns a Corpse, it has a 30-60% chance to spawn a Corpse under all afflicted targets. | Random Drop |
Aspect of Reanimation | Your Skeletons gain increased damage while alive, up to 20-30% after 10 seconds. | Aldurwood, Scosglen |
Aspect of the Void | Blight’s defiled area, when spawned, PullsAcolyte’ses around the affected area. | Random Drop |
Aspect of the Protector | Damaging an Elite enemy grants you a Barrier absorbing for 10 seconds. This effect can only happen once every 30 seconds. | Lost Archives, Fractured Peaks |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2-6 seconds. | Dark Ravine, Dry Steppes |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00-50.00%. | Halls of the Damned, Kehjistan |
Wind Striker Aspect | Critical Strikes grant 8-16% Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
Gems
- Weapon: Emerald (+9% Critical Strike Damage to Vulnerable Enemies)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Skull (+170 Armor)
Midgame Build
Build of Shadow
Skills | Description |
---|---|
Reap (Basic) | Sweep an ethereal scythe in front of you, dealing 12% dExplosion’sing an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. |
Enhanced Reap (Basic) | If an enemy hit by Reap dies within 2 seconds, you gain 30% Attack Speed for 3 seconds. |
Acolyte’s Reap (Basic) | Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. |
Sever (Core) | A specter of you charges forward, and attacks with its scythe for 63% damage, then returns to you and attacks again for 21% damage. |
Enhanced Sever (Core) | Sever damages enemies along its path for 25% of its initial damage. |
Paranormal Sever (Core) | Every 4th cast of Sever makes enemies Vulnerable for 2 seconds. |
Blight (Core) | Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 80% damage over 6 seconds. |
Enhanced Blight (Core) | Blight Slows enemies by 25%. |
Supernatural Blight (Core) | Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. |
Corpse Explosion (Corpse & Macabre) | Detonate a Corpse, dealing 50% damage to surrounding enemies. |
Enhanced Corpse Explosion (Corpse & Macabre) | Corpse Explosion’s radius is increased by 15%. |
Blighted Corpse Explosion (Corpse & Macabre) | Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds. |
Grim Harvest (Corpse & Macabre) | Consuming a corpse generates 3 Essence. |
Fueled by Death (Corpse & Macabre) | You deal 3% increased damage for 6 seconds after consuming a Corpse. |
Decrepify (Curse Corruption) | â—¦ Curse the target area. â—¦ Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds. |
Stand Alone (Ultimate) | Increases Damage Reduction by 6%, reduced by 2% for each active Minion |
Shadowblight (Capstone) | â—¦ Shadow Damage infects enemies with Shadowblight for 2 seAkkhan’s You and your minions deal 10% [x] Blight’smage to enemies with Shadowblight. â—¦ Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 20% Shadow Damage. |
Aspect
Aspect | Power | Where to Get |
---|---|---|
Eluding Aspect | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 20-40 second Cooldown. | Caldera Gate, Fractured Peaks |
Aspect of Decay | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage by 20-40%, stacking up to 5 times. | Random Drop |
Aspect of Empowering Reaper | Critical Strikes from Sever have a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds. | Flooded Depths, Scosglen |
Sacrificial Aspect | Your Sacrifice bonuses are increasedInitiate’s. | Ruins of Eridu, Hawezar |
Blighted Aspect | You deal 50-120% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. | Akkhan’s Grasp, Hawezar |
Aspect of the Void | Blight’s defiled area, when spawned, Pulls in enemies around the affected area. | Random Drop |
Aspect of the Protector | Damaging an Elite enemy grants you a Barrier absorbing for 10 seconds. This effect can only happen once every 30 seconds. | Lost Archives, Fractured Peaks |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2-6 seconds. | Dark Ravine, Dry Steppes |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00-50.00%. | Halls of the Damned, Kehjistan |
Wind Striker Aspect | Critical Strikes grant 8-16% Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
Gems
- Weapon: Amethyst (+6.0% Damage Over Time)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Diamond (+170 Armor)
Endgame Build
Build of Pierce
Skills
Skill | Description |
---|---|
Bone Spliner (Basic) | Fire 3 Bone Splinters, dealing 8% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. |
Enhanced Bone Splinter (Basic) | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more essence. |
Acolyte’s Bone Splinter (Basic) | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds. |
Bone Spear (Core) | Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies. |
Enhanced Bone Spear (Core) | Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each. |
Paranormal Bone Spear (Core) | • Bone Spear has a 5% increased Critical Strike Chance. • If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. |
Unliving Energy (Core) | Your maximum Essence is increased by 3 |
Imperfectly Balanced (Core) | Your Core Skills cost 3% more Essence but deal 5% increased damage. |
Bone Prison (Corpse & Macabre) | Unearth a prison of bone with 186 Life that surrounds the target area for 6 seconds. |
Enhanced Bone Prison(Corpse & Macabre) | If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped. |
Dreadful Bone Prison (Corpse & Macabre) | Fortify for 5% Base Life for each enemy trapped by Bone Prison. |
Grim Harvest (Corpse & Macabre) | Consuming a corpse generates 3 Essence. |
Fueled by Death (Corpse & Macabre) | You deal 3% increased damage for 6 seconds after consuming a Corpse. |
Skeletal Warrior Mastery (Corpse & Macabre) | Increase the damage and Life of your Skeletal Warriors by 15%. |
Decrepify (Corruption) | Curse the target area. Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds. |
Amplify Damage(Corruption) | You deal 3% increased damage to Cursed enemies. |
Death’s Reach (Corruption) | You deal 4% increased damage to Distant enemies. |
Corpse Tendrils (Summoning) | Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the corpse. |
Enhanced Corpse Tendrils (Summoning) | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. |
Plagued Corpse Tendrils (Summoning) | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. |
Serration (Summoning) | Your Bone skills have a 0.5% increased Critical Strike Chance for each 10 Essence you have upon cast. |
Rapid Ossification (Summoning) | Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds |
Compound Fracture (Summoning) | After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds |
Evulsion (Summoning) | Your Bone Skills deal 6% increased Critical Strike Damage to Vulnerable enemies. |
Army of the Dead (Ultimate) | Call forth the deep-buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage. |
Prime Army of the Dead (Ultimate) | When Army of the Dead’s Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse. |
Supreme Army of the Dead (Ultimate) | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
Memento Mori (Ultimate) | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20% |
Aspect
Aspect | Power | Where to Get |
---|---|---|
Aspect of Serration | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to 30 – 40%. | Random Drop |
Aspect of Torment | Critical Strikes with Bone Skills increase your Essence Regeneration by 20 – 30% for 20 – 30 seconds. | Black Asylum Dungeon, Fractured Peaks |
Aspect of Grasping Veins | â—¦ Gain 10-20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. â—¦ You deal 30-60% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | Corrupted Grotto, Kehjistan |
Splintering Aspect | â—¦ Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for 1.5-2.5 seconds. â—¦ Bone Shards from Bone Spear deal 50-100% bonus damage to Vulnerable enemies and pierce them. | Guulrahn Slums, Dry Steppes |
Edgemaster’s Aspect | Skills deal up to 10- 20% increased damage based on your available Primary Resource. When cast, receive the maximum benefit while you have full Primary Resources. | Oldstones, Scosglen |
Aspect of Acolyte’sood | While at full Life, Blood Orbs grant 10-20 Essence. | Betrayer’s Row, Dry Steppes |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2-6 seconds. | Dark Ravine, Dry Steppes |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00-50.00%. | Halls of the Damned, Kehjistan |
Aspect of the Protector | Damaging an Elite enemy grants you a Barrier absorbing for 10 seconds. This effect can only happen once every 30 seconds. | Lost Archives, Fractured Peaks |
Wind Striker Aspect | Critical Strikes grant 8-16% Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
Gems
- Weapon: Emerald (+9% Critical Strike Damage toExplosion’s Enemies)
- Armor: Topaz (8% Damage Reduction while Control Impaired)
- Jewelry: Skull (+170 Armor)
Build of Menace
Skills
Skill | Description |
---|---|
Hemorrhage (Basic) | Burst an enemy’s blood to deal 25% damage. Hemorrhage has a 20% chance to form a Blood Orb. |
Enhanced Hemorrhage (Basic) | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. |
Initiate’s Hemorrhage (Basic) | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. |
Blood Surge (Core) | â—¦ Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. â—¦ Blood Surge’s nova damage is increased by 10% per enemy drained, up to 50%. |
Enhanced Blood Surge (Core) | â—¦ Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. â—¦ If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. |
Paranormal Blood Surge (Core) | â—¦ If an enemy is damaged by Blood Surge’s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. â—¦ When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
Blood Lance (Core) | Throw a blood lance that lingers in an enemy for 3 seconds, dealing 68% damage to the enemy and all other lanced enemies. |
Enhanced Blood Lance (Core) | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. |
Supernatural Blood Lance (Core) | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
Blood Mist (Corpse & Macabre) | â—¦ Disperse into a bloody mist, becoming Immune for 3 seconds. â—¦ Your Movement Speed is reduced by 20%, and you periodically deal 2% damage to enemies and Healing for 0.5% of your Maximum Life. |
Enhanced Blood Mist (Corpse & Macabre) | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
Decrepify (Curse Corruption) | â—¦ Curse the target area. â—¦ Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds. |
Gruesome Mending (Summoning Skill) | While below 50% Life, you receive 10% more Healing from all sources. |
Coalesced Blood (Summoning Skill) | While Healthy, your Blood Skills deal 6% increased damage. |
Blood Wave (Ultimate) | â—¦ Conjure a tidal wave of blood that deals 90% damage and Knocks Back enemies. â—¦ Cooldown: 50 seconds. |
Prime Blood Wave (Ultimate) | Blood Wave Slow enemies by 50% for 4 seconds. |
Supreme Blood Wave (Ultimate) | Blood Wave leaves behind 3 Blood Orbs as it travels |
Aspect
Aspect | Power | Where to Get |
---|---|---|
Eluding Aspect | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 20-40 second Cooldown. | Caldera Gate, Fractured Peaks |
Aspect of Decay | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage by 20-40%, stacking up to 5 times. | Random Drop |
Aspect of Empowering Reaper | Critical Strikes from Sever have a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds. | Flooded Depths, Scosglen |
Sacrificial Aspect | Your Sacrifice bonuses are increased by 15-25%. | Ruins of Eridu, Hawezar |
Blood Seeker’s Aspect | Blood Lance deals 15-25% increased damage to its primary target per lanced enemy | Mercy’s Reach, Fractured Peaks |
Aspect Rathma’s Chosen | Whenever your Blood Skills Overpower, you gain 20-50% Attack Speed for 4 seconds. | Random Drop |
Aspect of Untimely Death | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a 20.0-60.0% bonus. | Random Drop |
Blood-bathed Aspect | Blood Surge’s nova echoes again after a short delay, dealing 70-60% less damage. | Hoarfrost Demise, Fractured Peaks |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2-6 seconds. | Dark Ravine, Dry Steppes |
Aspect of Disobedience | You gain 0.25-0.50% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25.00-50.00%. | Halls of the Damned, Kehjistan |
Gems
- Weapon: Ruby (+18% Overpower Damage)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Diamond (+170 Armor)
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