Here are all the best comes for the new arena 2v2v2v2 game mode of League of Legends.
Arena has been a huge hit in League of Legends PBE thus far. Players are fawning over the innovative game mode as everyone has jumped to play it on PBE. If you haven’t played the game mode just yet, jump into PBE right now and try it out!
The game mode has been great for both the casual crowd and the min-maxers. It has given the players a very simple-to-play system where they can fight it out without the need for some farming. It is very action-packed and great for the future of the game.
Many players and streamers have advocated for the mode to be made permanent thus far. We have already done an article on the whole list of augments available based on the PBE patch. Overall, this game mode will surely bring a lot of players back.
In light of that, let’s talk about all the best comps in Arena 2v2v2v2 and why we selected it to be as such.
Best Arena 2v2v2v2 Comps
In this article, we will list out the top 20 arena comps thus far in PBE. Note that all of this is subject to change depending on patches and other changes made by Riot.
Since the release of Arena, a lot has changed. Thus, we will be updating this list as more changes come in. Brace for it, as you will see a lot of Taric comps. So, let’s jump into the rankings from 20 to 1 without further ado. [Last Updated: 27th July]
20. Nilah and Karma
While this is the lowest on our list, this is a combo that makes a lot of sense. Nilah is not the prototypical adc but has a ton of damage from close range. Meanwhile, what Karma provides is the movement speed, the shielding, and even some damage. Overall, this combo is nice, but it has a high execution level, and it takes some time for the comp to be online as Nilah is item dependent.
19. Annie and Kennen
Annie is relatively strong and can go with many different champions. With her cc ability, she can pair up well with burst champions. What helps, even more, is that Kennen fits that mold quite well, as both can chain cc opponents and kill them during that time. Thus, this is an interesting comp and one that requires a bit of timing to get it right.
18. Heimerdinger and Shaco
This is one of the comps with the highest skill cap on the list. Shaco is a relatively hard champion to play, and Heimerdinger requires proper placements to play. Overall, a composition with plenty of damage potential and enough cc/area control to win 2v2s.
17. Lucian and Milio
Lucian is the lowest-ranked ADC on this list, and his combination with milio works fairly well. This game mode allows Enchanter and ADC comps to flourish. milio is one of the strongest supports in the meta, and he pairs best with Lucian. This is due to the healing and the range extension granted by milio to one of the lowest ADCs in the game.
16. Ashe and Lulu
Ashe and Lulu is a pretty nice combo. Lulu provides the peel, cc, and protection Ashe needs while the ADC dishes out damage. Fairly simple and easy to use.
15. Vayne and Karma
While Vayne has a lot of damage, she lacks movement and protection. Karma provides that and some auxiliary damage to kill enemies faster. Thus this is a smart combo, but this requires a good bit of skill to pull off well.
14. Kai’sa and Nautilus
one of the oldest comps in League of Legends is Kai’sa Nautilus. This duo features a lot in Summoner’s Rift, but it works really well in Arena. Kai’sa has plenty of damage and just requires someone to peel for her and provide lockdown. This is a great combo, but the game has better ones.
13. Alistar and Samira
While the previous one makes a lot of sense, this one makes it even better. Samira is stronger when paired with someone who can provide cc that triggers her passive and deals extra damage. Overall, Alistar has plenty of cc, and Samira piggybacks off of that and deals more damage.
12. Ivern and Rengar
Ivern creates brushes, and Rengar uses them. It is that simple. Ivern provides the brushes, peel, and Daisy while Rengar kills people. Thematically makes a lot of sense in terms of champion kits and more.
11. Maokai and Wukong
Both champions are fairly strong in their own right, but the chain cc potential makes them good together. Maokai can start with his ult and root someone, only for Wukong to follow up and do the damage. Both champions are durable and have good enough damage together.
10. Seraphine and Zyra
Both champions deal damage and have cc. Thus, they can piggyback off each other’s kits and make a good combo. Definitely try this one if you like either champion.
9. Taric and Kindred
Here starts the Taric comps, as Taric and Kindred make plenty of sense. Both have invulnerability that allows the damage to settle in. Kindred also scaled over time, so this combo improves as the game progresses.
8. Heimerdinger and Zyra
This comp is unique on this list as you are forced to approach them and die because you approach them. It is insane how much damage turrets and plants can do. You must set your plants and turrets in the right place and wait for the enemy to come to you. Picking the right position is key.
Both champions build the same items, such as Liandry’s Anguish, Rylai’s Crystal Scepter, and Zhonya’s Hourglass. Also, both champions take similar Augments like Witchful Thinking which gives a ton of AP, or Keystone Conjurer, which gives Arcane Comet and Summon Aery.
They are similar champions in terms of builds and Augments, but they sure pack a punch together.
7. Annie and Kai’Sa
Both champions excel at doing Burst Damage, although it works a little differently. Kai’Sa is a mix of both Burst and Sustained damage, while Annie is fully Burst damage. Tibbers works pretty well as a pseudo-tank as well. Thus, these two damage dealers can coexist quite nicely.
With Annie, you are making Liandry’s Anguish and similar items as well as taking Augments that increase your AP and DoT/Burst damage. Kai’Sa will mostly take those Attack Speed and Damage Augments while making those AP or AD items that give you the Attack Speed you need as well.
So, there is a fair bit of versatility available as Kai’Sa can go both AP and AD. An interesting combo that can really hurt the opponents.
6. Kayle and Warwick
Kayle and Warwick is an interesting comp that works nicely. With Kayle having her safety net and Warwick having one of the best CC statuses in the game (Suppression), it makes the duo click. The strategy is simple, wait until you get your first item and Augment, then lock someone down and kill said person, creating a man advantage.
As Kayle, you want to do the AP attack speed build and Augments like Guinsoo’s Rageblade paired with something like Scoped Weapons for extra range. Warwick wants similar Augments to do more damage but build towards Bruiser items like Divine Sunderer. Overall, both deal damage and have enough survivability in terms of Ultimates and lifesteal.
5. Taric and Kai’Sa
Yet another Taric comp on the list as he is paired up with Kai’Sa. In this case, Kai’Sa brings something different. She has some long-range poke and elusiveness in terms of repositioning and dishing out damage.
Similar to a Taric and Vayne comp, Taric builds those items like Moonstone Renewer, Knight’s Vow, etc. Meanwhile, Kai’Sa builds the AP variant build for the most part, like Guinsoo’s Rageblade, Nashor’s Tooth, etc. You can also go down the AD route with Navori Quickblades or Infinity Edge.
Taric does the same old Augments as Sonic Boom, while Kai’Sa wants more Range, Damage, Attack Speed, and MR/Armor Penetration.
4. Twitch and Cassiopeia
Both champions deal a lot of damage but do it in different ways. Twitch likes to sneak up and deal damage from afar, and Cassiopeia wants to zone and fang you to death with Poison and E.
Guinsoo’s Rageblade and Runaan’s Hurricane are excellent for Twitch, while Cassiopeia wants her Liandry’s Anguish, Rylai’s Crystal Scepter, Demonic Embrace, and such. For Augments, you want more Attack Speed and Range, while Cassiopeia wants that Witchful Thinking, Infernal Conduit, and Phenomenal Evil.
A nice comp to play but one you must understand how to pilot.
3. Taric and Master Yi
Like all the other Taric combos, Master Yi fits that mold. This combo is one of the most played combos in Arena, and it finds a lot of success. Similar to a Taric and Vayne style, that’s what you are aiming for with Taric and Master Yi.
Build the damage mitigation items and enhanced healing and shielding for Taric, and you want more Attack Speed items like Guinsoo’s Rageblade and Blade of the Ruined King for Master Yi.
As for Augments, Taric gets stuff like Sonic Boom, Windspeaker’s Blessing, and such, while Master Yi gets Symphony of War, etc.
2. Jax and Taric
Taric and Jax are really strong as a comp as well. This comp is very much in your face and just scales much better. You can argue this is better than Taric and Vayne, but this is more skill dependent. To win with this comp, just engage at the right time, layer your cc, and create an advantage in numbers.
Again, for Taric, you want that Locket, Knight’s Vow, Zeke’s Convergence, and such. With Jax, you want to be more of a tank than the Support. Jax will want to build Divine Sunderer, Spear of Shojin, etc. Anything you can use to burst down Bruisers, Tanks, and squishies alike.
For Augments, Taric gets the usual healing and shielding Augments while Jax gets more Attack Speed and Damage based on that. Symphony of War is an excellent choice for Jax as Lightning Strike.
1. Taric and Vayne
As for having the best duo in Arena, it’s Taric and Vayne. It’s the combination of Support and ADC where both Taric and Vayne heightens that combo to the max. One protects, and the other wipes everyone. Nothing much else to say about why this combo is so strong.
This combo starts getting better from level 6 and onwards. For the first two rounds, you really want to hold on and even win Round 2 if you can get the right Augments. After that point, your ultimate allows you to survive and deal a ton of damage as well.
For Taric, you want an Enchanter Mythic and then go to Knight’s Vow and such. As for Vayne will want to build items based on attack speed, like Guinsoo’s Rageblade. Ardent Censer is an excellent item for this combo.
As for Augments, Vayne wants more Attack Speed, Movement Speed, or more Range. Scoped Weapons is excellent, while anything regarding Attack Speed or Movement Speed is great. For Taric, you want anything that will increase your Healing, Shielding, etc, and work around that. Sonic Boom is the best choice.