Best Archetypes in Bloodhunt: Ranking all the characters

Archetypes in Bloodhunt bring variety to the Battle Royale game, and we list them all.

Unlike other games, characters in Bloodhunt separates into clans and an inner-sub class type classification called Archetypes. These Archetypes give the player different abilities that can spring you to the top. Furthermore, every Archetype also shares Clan abilities.

All the Archetypes in Bloodhunt

There are currently 7 Archetypes and 4 Clans in Bloodhunt. These are:

  • Brute (Brujah)
  • Vandal (Brujah)
  • Saboteur (Nosferatu)
  • Prowler (Nosferatu)
  • Siren (Toreador)
  • Muse (Toreador)
  • Enforcer (Venture)

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Brute (Brujah)

credits: Bloodhunt

Brute is one of the strongest Archetypes in the game. Coming from the Brujah clan, Brute is as powerful as it is easy to play with. Brutes can deal damage, move with great speed and even heal.

  • Clan Skill: Soaring Leap – Perform a powerful jump forward.
  • Passive Skill: True Grit – The Brute replenishes up to half of their health while not taking damage.
  • Archetype Skill: Shock Wave Punch – Unleash a shock wave capable of deflecting bullets.

Vandal (Brujah)

credits: Bloodhunt

Belonging to the same clan, Vandal is another powerful Archetype in Bloodhunt. Hence, perfect for players who like to play with an attacking mindset.

  • Clan Skill: Soaring Leap – Perform a powerful jump forward.
  • Passive SkillAdrenaline Rush – Gain moderate damage resistance when in close vicinity of enemies.
  • Archetype SkillEarth Shock – Leap forward and crash upon the ground, dealing damage and hurling enemies upward.

Saboteur (Nosferatu)

credits: Bloodhunt

Saboteur is focused on camping and playing stealth. As its abilities, all revolve around out-running and/ or hiding from enemy encounters. Therefore, it is a more difficult Archetype to play with.

  • Clan SkillVanish – Become invisible and move rapidly for a brief duration.
  • Passive SkillUnseen Passage – Turn semi-invisible when crouching.
  • Archetype SkillSewer Bomb – Throw a bomb that explodes and releases toxic gas when approached by enemies.

Prowler (Nosferatu)

Archetypes in Bloodhunt
credits: Bloodhunt

Prowlers are quick, agile, and team players. Unlike, Saboteur’s dependence on hiding and running. Prowlers can track and scout large areas as well as opponents.

  • Clan SkillVanish – Become invisible and move rapidly for a brief duration.
  • Passive SkillSense The Beast – Severely wounded enemies leave a trail that reveals their recent movement.
  • Archetype SkillScouting Famulus – Send out bats to scout an area, temporarily revealing enemies through walls.

Muse (Toreador)

Archetypes in Bloodhunt
credits: Bloodhunt

Muse are healers and are only good when played in a team. Otherwise, Muses can easily get outsmarted and outnumbered. The role of the Muse is to stay behind your teammates and heal them with your restorative abilities.

  • Clan SkillProjection/Dash – Send out a projection of yourself, which you can dash to.
  • Passive SkillFinal Act – Instantly refresh your cooldowns and enable the use of powers when downed.
  • Archetype SkillRejuvenating Voice – Enter a restorative state that heals you and nearby allies while channeled. Taking damage or using the power while channeling interrupts the healing state.

Siren (Toreador)

Archetypes in Bloodhunt
credits: Bloodhunt

Siren is the weakest in terms of offensive or defensive abilities in addition to being a difficult Archetype to play with. But when mastered Siren can be a deadly force that can turn the tide of any game. As its abilities focus on confusing and playing with enemy minds. It can charm, blind, and damage enemies. On the other hand, these abilities fall short if played solo, making her another team player much like Muse.

  • Clan SkillProjection/Dash – Send out a projection of yourself, which you can dash to.
  • Passive SkillKindred Charm – Nearby civilians are charmed, temporarily making them act friendly towards you and your team.
  • Archetype SkillBlinding Beauty – Slowly erupt into pure beauty, blinding and damaging all nearby enemies.

Enforcer (Venture)

credits: Bloodhunt

The Enforcer is a tank from the newly introduced Venture clan. Enforcer excels in close-ranged combat. Although often falls behind other close-ranged archetypes such as Brujahs, Enforcer still holds some unique abilities that make them able to hold on its own.

It can attack, slow down as well as harden itself to resist damage. All in all, a versatile archetype to pick. This archetype is not weak itself but other similar archetypes are just stronger in many aspects.

  • Clan Skill: Unyielding Charge – Attacks with moderate damage and silences foes for a short time. No vampiric powers can be used while silenced.
  • Passive Skill: Subjugating Presence – Enemies nearby move slower. The Ventrue is also notified as the enemy approaches.
  • Archetype Skill: Flesh of Marble – Temporarily render yourself immune to all attacks if you don’t engage in any offensive actions.

Best Archetypes in Bloodhunt (A Complete Tier List)

  • Best (S-tier): Vandal, Siren
  • Great (A-tier): Enforcer, Brute, Prowler
  • Average (B-tier): Enforcer
  • Not recommended (C-tier): Muse, Saboteur

S tier Archetypes i.e Vandal and Siren are undoubtedly the strongest in the game. While Vandal is easier to play with and has immense attacking potential as well as damage resistance, Siren on the other hand is a lot tougher to play with and requires practice. Siren can charm, blind, and therefore crowd control effectively while your teammates pick off enemies one by one.

Coming to the A-tier, Brutes, and Prowler are strong as well but they are high-risk players and can fall into danger for a simple slip. Especially with Prowler. While Brute can attack well just like its counterpart, Vandal. Brutes become slightly weaker in close-range as healing will be useless when enemies are attacking you. But it can try to compensate with its high defensive abilities.

The Prowler is perfect for players who are fast, and cunning and loves to go solo to track down players. But if cornered by enemies, it can at most run away, and will not be able to defend or attack its own.

The newly added Enforcer belongs to the B tier because although it has great abilities to attack as well as protect itself, it can easily get overshadowed against the likes of Brujas. To summarize, Enforcer may be the winning factor, but it is not too strong nor too weak.

Meanwhile, at the C-tier, Muse’s healing and cooldown abilities are useful in specific situations. Players will find other means to heal themselves instead. As Muse’s healing is channeled, it can be disrupted through damage. In addition to being loud, which alerts anyone nearby. Don’t expect Muse to take down or chase after enemies.

The Saboteur is completely oriented around stealth and laying traps. Considering how the game emphasizes fast-paced movement from rooftops to rooftops, high jumps, and high platforms. The Saboteur also becomes heavily specific due to this. The majority of players will find this archetype boring due to it not being combat-focused.

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