Annie and Nautilus are Getting VFX Update in Patch 10.3

Riot Sirhaian recently announced that they are currently working on the Visual Effects (VFX) update of Annie and Nautilus which are set to go live in patch 10.3. They have also said that they are currently working on more champions whose spell effects are in need of some love.

Annie’s VFX Update

Annie’s VFX Update is aimed to improve her gameplay, readability and modernizing her effects.

Base Kit:

  • P – Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie.
  • BA – New missiles and hits.
  • Q – New missiles and hits, and now has a small cast effect.
  • W – New cone AOE now matching the actual hitbox, and added a hit effect.
  • E – Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her!
  • R – New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range.
  • Idle Effects – Modernized idle fire effect.

W comparison:

Skin changes:

  • All Skins: Cleaned up and matched base changes.
  • Goth Annie: Recolored from Base.
  • Annie in Wonderland: Now has Legendary-tier VFX! The thematic goal was to make it feel Wonderland-y, dreamy, magical. It also has new Recall and Dance VFX. Let us know how you feel about this!
  • Frostfire Annie: Recolored from Base.
  • Panda Annie: Some cleanup and matched base changes.
  • Hextech Annie: W should better represent the hitbox. Some cleanup, and matched base changes.
  • Super Galaxy Annie: Some cleanup and matched base changes.
  • Annie-versary: Matched base changes.


Nautilus’s VFX Update

Nautilus’s VFX Update is aimed to improve his gameplay and readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.

Base Kit:

  • P – New root and hit effect.
  • BA – Now has trails on all his attacks. Also new impacts.
  • Q – New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile.
  • W – Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE.
  • E – Minor cleanup.
  • R – Adjusted sizes of explosions to better match their hitbox, and added a new indicator on the target, which should now reflect the actual hitbox of the approaching charge.

Skin changes:

  • All Skins: Cleaned up and matched base changes.
  • Astronautilus: Some cleanup, matched base changes and added new VFX across the whole kit. More asteroids, stars and space stuff!

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