InnerSloth, the developers of the hugely popular party game Among Us have decided to cancel the planned sequel because of the massive player-base of the first game.
Only a month ago, developer InnerSloth confirmed a sequel to this title, but now they decided to shift their focus and continue working on the original game. This might be the best choice for this game, as it has already gained a lot of popularity in recent weeks.
In the devblog, InnerSloth wrote that the outdated codebase of Among Us was the main reason to shoot for a sequel, as implementing new features on top of this code would be very difficult. But now they decided to take this route, seeing the success of Among Us 1.
“Us devs have had several long discussions about what we want to do with the game. When do we stop working on Among Us 1? What content goes into Among Us 2? The main reason we are shooting for a sequel is because the codebase of Among Us 1 is so outdated and not built to support adding so much new content. However, seeing how many people are enjoying Among Us 1 really makes us want to be able to support the game and take it to the next level. We have decided to cancel Among Us 2 and instead put all our focus into improving Among Us 1. All of the content we had planned for Among Us 2 will instead go into Among Us 1. This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing!”
Here’s some things that are coming on the horizon:
Servers: Forte is still working very hard to figure out our server issues. We don’t have an ETA but things should hopefully be getting better and better. This is taking up all development time on his end.
Colorblind support: It’s something we’ve put off for way too long… We plan on adding other identifiers for players as well as certain color focused tasks (Like wires). This should also open the potential for more colors. In the past we couldn’t add more colors because it became too difficult to tell players apart.
Friends/Account System: This is something we’ve wanted to do for a long time but just haven’t been able to tackle. For the health of the game going forward we’re going to sink our teeth in and figure it out! This one will definitely take some time.
A new stage: It is still very early and we have only just begun designing the layout. The theme has been settled on though! The next stage in Among Us is going to be a Henry Stickmin themed location!
“We have LOTS of other things planned too, we just need to prioritize and organize all our plans. Stay tuned!”
Among Us has recently popped off on Twitch, and is currently the third most-played game on Steam. According to SteamSpy, the game has more than 10 million owners on Steam alone. These numbers also don’t include iOS or Android mobile users.
If you haven’t tried it already, you can purchase Among Us on Steam for $5, and is free for mobile users (contains ads).