All The Ridden types in Back 4 Blood: Common, Special, Boss-like

Back 4 Blood is coming this October 12th.

Left 4 Dead fans have been waiting for its successor Back 4 Blood to drop. The game is far off from release. However, an open beta is currently online for fans to jump in. Back 4 Blood gives you the satisfaction of killing different kinds of Zombies or so-called Riddens in the game. We have made a complete guide on all types of Ridden in Back 4 Blood to give you a better idea of what you are facing.

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There are three types of Zombies/Riddens which then get divided into more subcategories. These types are Common Riddens, Special Riddens, and Boss-like Riddens. Each Zombie is different in respect to their looks and strength. Below is a complete breakdown of each type and its subsets.

All Ridden Types in Back 4 Blood :

Common Riddens

Back 4 Blood Common Riddens
Credit- Turtle Rock Studios

The easiest zombies to kill in Back 4 Blood are the common Riddens. However, different variations of Common Reddins come as you level up. It will cause you to shift your strategies as well as pick different corruption cards. Each variation needs a different approach and as common Ridden’s come in numbers, so you will have to be ready all the time. Below we have made a list of all common Riddens:

  • Ridden
  • Armored Ridden
  • Charred Ridden
  • Blighted Ridden
  • Jogger Swarm
  • Runners
  • Sprinters
  • Shambling Ridden Swarm

Special Riddens

Now let’s get into a category that is much difficult to counter than common-ridden. Special Ridden’s do not come in numbers like common Ridden’s, but they pack a punch all by themselves. They are the mutated version of Ridden’s, and they have unique abilities. Players will have to be careful when facing them as they can do deadly damage to cleaners and wipe them out. Moreover, below we have made a list of all the special Ridden’s:

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  •  Reekers
  •  Exploders
  •  Retches
  •  Stingers
  •  Stalkers
  •  Hockers
  •  Snatchers
  •  Tallboys
  •  Bruisers
  •  Crushers
  • Snitchers

Reeker,Exploder, Retch Riddens

Each special Ridden is different in its own ways, saying that each set of Riddens is supposed to do particular jobs. Retch, Exploder, and Reeker are set of Ridden’s meant to damage and weaken you using their abilities. A Retch is a Riddden that vomits out a chunk of acidic liquid which covers a small area. Exploders are what their name suggests. If you were not fond of bombers in Left 4 Dead, you would not be fond of these as well.

Exploders will charge forward and explode to cause a big explosion damaging everyone around its blast radius. Reeker will disrupt the team combination and separate cleaners. It can knock cleaners away when it charges forward, and it also lefts behind a sticky goo when it dies. This sticky goo slows down players walking over it, making it easy for the rest of Riddens to get to you.

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Stalker, Hocker, and Stinger Riddens

Stalkers, Hockers, and Stingers are fast Riddens and can do damage from a range. They can be a real threat if not dealt with quickly. Hocker is ranged Ridden which sends sticky projectiles which if hit, will pin you down. Stalkers are fast with excellent mobility, which will dive on your teammates and drag them away. The last kind is stinger which is also a ranged attacker, and it throws projectiles that can blur the vision of anyone that it hits.

Tallboy, Bruiser and Crusher Riddens

The last but not least kind of Special Riddens are the brutal three. TallBoys, Bruisers, and Crushers are certainly not the type of Riddens you would like to 1v1. They have low movement speed, but they have enough health to kill everyone in your squad. Staying at a range from them is the safest as they can do massive damage in close range.

Bruiser can do massive damage with a huge smash attack that covers a large area. You will not want to be in that range of any of these Reddin’s because they will rip you to shreds. Crusher is the fastest one on these Special Ridden’s, and it grabs players and squeezes them, causing overtime damage and making you helpless. Tallboy is the last of all Special Reddins. It charges ahead in short intervals and does a robust overhead attack.

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Snitcher Ridden

Snitcher Back 4 Blood
Credit- Turtle Rock Studios

Snitchers are zombies you will have to kill instantly, or they will make you pay for it. These, if given a chance to live a little longer, would send out a huge cry. This cry will bring all the Reddins to come rushing to its aid, making it impossible for you to do anything without killing all of them.

Boss-Like Riddens

Among all Ridden types in Back 4 Blood, Boss-like Riddens are the most powerful and fierce. Now to get to the final set of Reddin’s, these are the most potent and dangerous Reddin’s released in the game. Boss like Reddins includes three Reddins, Ogre, Hag, and Breaker. We have broken down and explained each below:


Breaker Back 4 Blood
Credit- Turtle Rock Studios

Breaker is one of the Boss-Like Ridden’s with a lot of health in Back 4 Blood Thanks to its vast body structure and power, it sends a powerful shockwave that sends you flying. Once you see this Reddin among the others, make it your priority to finish it quickly because it can be deadly if it gets close.


Hag Back 4 Blood
Credit- Turtle Rock Studios

Among other hideous Reddins, this is probably everyone’s least favourite. Not only does it looks like it came off someone’s nightmare, but Hag can also be terrifying if it grabs one of your Teammates. Hag is tall and has long arms, so be careful when you are facing it. After it grabs one of your teammates, make sure to damage it, or your friend is good as gone.

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Ogre Back 4 Blood
Credit- Turtle Rock Studios

Ogre could be called the tank of Reddin’s, and it is a huge mutated Reddin with incredible power. It is one of the most challenging monsters you will face in Back 4 Blood. They will destroy everything that comes in their path. Due to its health, you will need a lot of ammunition and explosives to defeat it. The Ogre is the only beast you will have to stand clear off since it can do immense damage to anything that comes in front of it.

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